Summary Update.
This commit is contained in:
@@ -3,8 +3,14 @@ using System.Text;
|
||||
|
||||
namespace RelayClient.Crypto;
|
||||
|
||||
/// <summary>
|
||||
/// Client-side mirror of RelayServer.Services.Crypto.E2EeHelper. Identical algorithms +
|
||||
/// key formats so blobs round-trip cleanly between server and client.
|
||||
/// See the server class for full algorithm details.
|
||||
/// </summary>
|
||||
public static class E2EeHelper
|
||||
{
|
||||
/// <summary>Generates a fresh RSA-2048 keypair. Called once per user on first launch and persisted via KeyStorage.</summary>
|
||||
public static (string publicKey, string privateKey) GenerateRsaKeyPair()
|
||||
{
|
||||
using var rsa = RSA.Create(2048);
|
||||
@@ -15,6 +21,11 @@ public static class E2EeHelper
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hybrid encrypts a plaintext string for a specific recipient: fresh AES-256 key encrypts
|
||||
/// the payload (AES-GCM), then RSA-OAEP-SHA256 wraps the AES key with the recipient's
|
||||
/// public key. Returns base64-encoded fields ready to ship in a SocketEncryptedMessage.
|
||||
/// </summary>
|
||||
public static EncryptedPayload EncryptForRecipient(string plainText, string recipientPublicKeyBase64)
|
||||
{
|
||||
byte[] aesKey = RandomNumberGenerator.GetBytes(32);
|
||||
@@ -44,6 +55,11 @@ public static class E2EeHelper
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reverse of EncryptForRecipient: RSA-decrypt the AES key with the recipient's private
|
||||
/// key, then AES-GCM-decrypt the ciphertext. Throws on tampered/corrupt payloads
|
||||
/// (auth tag mismatch). Returns the original UTF-8 plaintext string.
|
||||
/// </summary>
|
||||
public static string DecryptForRecipient(EncryptedPayload payload, string recipientPrivateKeyBase64)
|
||||
{
|
||||
byte[] aesKey;
|
||||
@@ -69,6 +85,7 @@ public static class E2EeHelper
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>The 4-tuple ciphertext bundle. Same shape on both client and server; matches SocketEncryptedMessage's encrypted fields.</summary>
|
||||
public class EncryptedPayload
|
||||
{
|
||||
public required string CipherText { get; set; }
|
||||
|
||||
@@ -1,7 +1,17 @@
|
||||
namespace RelayClient.Crypto;
|
||||
|
||||
/// <summary>
|
||||
/// Per-user RSA keypair persistence. Keys live as base64-encoded files in
|
||||
/// {AppData}/keys/{username}.{public|private}.key
|
||||
///
|
||||
/// Plaintext on disk. For now this is fine because the only attack model is "someone else
|
||||
/// has access to your filesystem" — at which point everything is compromised. A future
|
||||
/// enhancement could encrypt the private key with a passphrase derived from the user's
|
||||
/// password, similar to how SSH/PGP do it.
|
||||
/// </summary>
|
||||
public static class KeyStorage
|
||||
{
|
||||
/// <summary>Returns (and creates if needed) the per-app keys directory.</summary>
|
||||
private static string GetKeyFolder()
|
||||
{
|
||||
var folder = Path.Combine(FileSystem.AppDataDirectory, "keys");
|
||||
@@ -9,29 +19,34 @@ public static class KeyStorage
|
||||
return folder;
|
||||
}
|
||||
|
||||
/// <summary>Writes the base64 RSA private key to disk. Used at first-launch after GenerateRsaKeyPair.</summary>
|
||||
public static void SavePrivateKey(string username, string privateKey)
|
||||
{
|
||||
File.WriteAllText(Path.Combine(GetKeyFolder(), $"{username}.private.key"), privateKey);
|
||||
}
|
||||
|
||||
/// <summary>Writes the base64 RSA public key to disk. Sent to the server via WsAction.RegisterKey.</summary>
|
||||
public static void SavePublicKey(string username, string publicKey)
|
||||
{
|
||||
File.WriteAllText(Path.Combine(GetKeyFolder(), $"{username}.public.key"), publicKey);
|
||||
}
|
||||
|
||||
/// <summary>Reads the user's RSA private key. Used by TryDecryptAndParseContent on every inbound message.</summary>
|
||||
public static string LoadPrivateKey(string username)
|
||||
{
|
||||
return File.ReadAllText(Path.Combine(GetKeyFolder(), $"{username}.private.key"));
|
||||
}
|
||||
|
||||
/// <summary>Reads the user's RSA public key. Used during the boot handshake to send to the server.</summary>
|
||||
public static string LoadPublicKey(string username)
|
||||
{
|
||||
return File.ReadAllText(Path.Combine(GetKeyFolder(), $"{username}.public.key"));
|
||||
}
|
||||
|
||||
/// <summary>True if BOTH halves of the user's keypair already exist on disk. False means we need to generate.</summary>
|
||||
public static bool HasKeys(string username)
|
||||
{
|
||||
return File.Exists(Path.Combine(GetKeyFolder(), $"{username}.private.key")) &&
|
||||
File.Exists(Path.Combine(GetKeyFolder(), $"{username}.public.key"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,12 +22,18 @@ public static class EmbedHelper
|
||||
private static readonly HashSet<string> ImageExtensions =
|
||||
[".jpg", ".jpeg", ".png", ".gif", ".webp", ".bmp", ".avif"];
|
||||
|
||||
/// <summary>Extracts every distinct http/https URL from message text. De-duped so multiple occurrences don't double-embed.</summary>
|
||||
public static List<string> DetectUrls(string text)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(text)) return [];
|
||||
return UrlPattern.Matches(text).Select(m => m.Value).Distinct().ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dispatcher: classifies each URL and delegates to the appropriate Build* method.
|
||||
/// Order matters — jump links and YouTube/Vimeo IDs are checked before the generic
|
||||
/// image-extension and link-card paths so the more specific embed wins.
|
||||
/// </summary>
|
||||
public static List<View> BuildEmbeds(string text)
|
||||
{
|
||||
var views = new List<View>();
|
||||
@@ -51,6 +57,10 @@ public static class EmbedHelper
|
||||
return views;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decodes a base64 attachment to bytes and renders it as an inline Image. Used by
|
||||
/// MainPage.BuildBubbleContent when a message has an image attachment.
|
||||
/// </summary>
|
||||
public static View BuildBase64ImageEmbed(string base64, string fileName)
|
||||
{
|
||||
try
|
||||
@@ -86,6 +96,10 @@ public static class EmbedHelper
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Renders a non-image attachment as a tappable card. Tap → writes the bytes to a temp
|
||||
/// file and hands off to the system handler via Launcher.OpenAsync.
|
||||
/// </summary>
|
||||
public static View BuildFileCard(string base64, string fileName, string mimeType)
|
||||
{
|
||||
var label = new Label
|
||||
@@ -122,6 +136,7 @@ public static class EmbedHelper
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>Direct image URL → inline Image (loaded async by MAUI from the URI). Tap opens in browser.</summary>
|
||||
private static View BuildImageEmbed(string url)
|
||||
{
|
||||
var image = new Image
|
||||
@@ -146,6 +161,11 @@ public static class EmbedHelper
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds the "💬 Jump to linked message" card for relay://jump URLs. The actual tap
|
||||
/// handler is wired by MainPage.WireJumpLinks because it needs access to the message
|
||||
/// bubble dictionary that EmbedHelper doesn't know about.
|
||||
/// </summary>
|
||||
private static View BuildJumpCard(string relayUrl)
|
||||
{
|
||||
var label = new Label
|
||||
@@ -167,9 +187,15 @@ public static class EmbedHelper
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>Attached property that stores the relay:// URL on the jump label so MainPage.WireJumpLinks can find it.</summary>
|
||||
public static readonly BindableProperty JumpUrlProperty =
|
||||
BindableProperty.CreateAttached("JumpUrl", typeof(string), typeof(EmbedHelper), null);
|
||||
|
||||
/// <summary>
|
||||
/// Generic URL card. Starts with just the URL itself; spawns a background task to fetch
|
||||
/// OG meta tags from the page and append a title/description/preview-image when the
|
||||
/// response arrives. The whole card is tappable to open the URL in the browser.
|
||||
/// </summary>
|
||||
private static View BuildLinkCard(string url)
|
||||
{
|
||||
var displayUrl = url.Length > 55 ? url[..52] + "…" : url;
|
||||
@@ -246,6 +272,10 @@ public static class EmbedHelper
|
||||
|
||||
private sealed record OgData(string? Title, string? Description, string? ImageUrl);
|
||||
|
||||
/// <summary>
|
||||
/// 4-second-budget HTTP GET + regex extract of og:title, og:description, og:image meta
|
||||
/// tags from a page's HTML. Returns null on any failure (so the link card just stays bare).
|
||||
/// </summary>
|
||||
private static async Task<OgData?> FetchOgTagsAsync(string url)
|
||||
{
|
||||
try
|
||||
@@ -283,6 +313,7 @@ public static class EmbedHelper
|
||||
return m.Success ? System.Net.WebUtility.HtmlDecode(m.Groups[1].Value.Trim()) : null;
|
||||
}
|
||||
|
||||
/// <summary>True if the URL's path ends with a known image extension. Used to choose between BuildImageEmbed and BuildLinkCard.</summary>
|
||||
private static bool IsImageUrl(string url)
|
||||
{
|
||||
try
|
||||
@@ -298,6 +329,7 @@ public static class EmbedHelper
|
||||
@"(?:youtube\.com/(?:watch\?(?:.*&)?v=|embed/|shorts/|v/)|youtu\.be/)([A-Za-z0-9_-]{6,})",
|
||||
RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
|
||||
/// <summary>Extracts the 11-char video ID from any YouTube URL form (watch, youtu.be, embed, shorts, /v/).</summary>
|
||||
private static bool TryGetYouTubeId(string url, out string id)
|
||||
{
|
||||
var match = YouTubePattern.Match(url);
|
||||
@@ -314,6 +346,7 @@ public static class EmbedHelper
|
||||
@"vimeo\.com/(?:video/|channels/[^/]+/|groups/[^/]+/videos/)?(\d{6,})",
|
||||
RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
|
||||
/// <summary>Extracts the numeric video ID from Vimeo URLs. Handles vimeo.com/{id}, /video/{id}, channels/x/{id}, groups/x/videos/{id}.</summary>
|
||||
private static bool TryGetVimeoId(string url, out string id)
|
||||
{
|
||||
var match = VimeoPattern.Match(url);
|
||||
@@ -326,6 +359,7 @@ public static class EmbedHelper
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>YouTube embed card. Thumbnail comes from img.youtube.com; player swaps to the youtube.com/embed/ URL on tap.</summary>
|
||||
private static View BuildYouTubeCard(string url, string videoId) =>
|
||||
BuildVideoCardWithEmbed(
|
||||
providerLabel: "🎬 YouTube",
|
||||
@@ -334,6 +368,7 @@ public static class EmbedHelper
|
||||
thumbnailUrl: $"https://img.youtube.com/vi/{videoId}/hqdefault.jpg",
|
||||
embedUrl: $"https://www.youtube.com/embed/{videoId}?autoplay=1&rel=0");
|
||||
|
||||
/// <summary>Vimeo embed card. No thumbnail (Vimeo's API requires OAuth); placeholder stays black with a play badge until tap.</summary>
|
||||
private static View BuildVimeoCard(string url, string videoId) =>
|
||||
BuildVideoCardWithEmbed(
|
||||
providerLabel: "🎬 Vimeo",
|
||||
@@ -342,6 +377,11 @@ public static class EmbedHelper
|
||||
thumbnailUrl: null, // Vimeo thumbs require an API call; skip and show a black placeholder
|
||||
embedUrl: $"https://player.vimeo.com/video/{videoId}?autoplay=1");
|
||||
|
||||
/// <summary>
|
||||
/// The lazy-swap player. Default content is BuildThumbnailPlaceholder (cheap — no WebView
|
||||
/// spawned). On tap, the ContentView's content swaps to a WebView pointing at embedUrl.
|
||||
/// Means 50 videos in scrollback = 50 thumbnails, not 50 WebViews.
|
||||
/// </summary>
|
||||
private static View BuildVideoCardWithEmbed(
|
||||
string providerLabel,
|
||||
Color providerColor,
|
||||
@@ -399,6 +439,10 @@ public static class EmbedHelper
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 16:9 thumbnail (or solid black if no thumb URL) with a translucent black play-badge
|
||||
/// overlay. Calling onPlay swaps the parent ContentView's content to the real WebView.
|
||||
/// </summary>
|
||||
private static View BuildThumbnailPlaceholder(string? thumbnailUrl, Action onPlay)
|
||||
{
|
||||
var grid = new Grid
|
||||
@@ -440,6 +484,7 @@ public static class EmbedHelper
|
||||
return grid;
|
||||
}
|
||||
|
||||
/// <summary>The actual in-client video player. WebView2 (Windows) and WebKit (mobile) both handle YouTube/Vimeo embed pages.</summary>
|
||||
private static View BuildEmbeddedPlayer(string embedUrl)
|
||||
{
|
||||
return new WebView
|
||||
|
||||
@@ -12,6 +12,12 @@ public static class MarkdownHelper
|
||||
private static readonly Color MentionBg = Color.FromArgb("#2D2F5C");
|
||||
private static readonly Color SpoilerBg = Color.FromArgb("#1F1F23");
|
||||
|
||||
/// <summary>
|
||||
/// The entry point. Returns either a single Label (simple inline text) or a
|
||||
/// VerticalStackLayout (anything with paragraphs, code blocks, or headers).
|
||||
/// First pass extracts fenced code blocks (verbatim, can span multiple lines), then
|
||||
/// AppendTextSegment handles per-line headers and the inline parser.
|
||||
/// </summary>
|
||||
public static View Render(string markdown, double fontSize = 14)
|
||||
{
|
||||
if (string.IsNullOrEmpty(markdown))
|
||||
@@ -37,6 +43,11 @@ public static class MarkdownHelper
|
||||
return stack.Children.Count == 1 ? (View)stack.Children[0] : stack;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Splits a non-code segment by newline and emits the right view per line. Headers/subtext
|
||||
/// get their own labels; consecutive normal lines accumulate into a paragraph buffer so
|
||||
/// they wrap naturally as one paragraph.
|
||||
/// </summary>
|
||||
private static void AppendTextSegment(VerticalStackLayout stack, string segment, double fontSize)
|
||||
{
|
||||
var paragraphBuffer = new StringBuilder();
|
||||
@@ -94,6 +105,10 @@ public static class MarkdownHelper
|
||||
FlushParagraph();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds the dark-pane code block. If a language is specified, delegates token coloring
|
||||
/// to SyntaxHighlighter and prepends a small green language label (Discord-style).
|
||||
/// </summary>
|
||||
private static View CreateCodeBlock(string language, string code)
|
||||
{
|
||||
var label = new Label
|
||||
@@ -141,6 +156,7 @@ public static class MarkdownHelper
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>Bold, larger Label for # / ## / ### lines. Inline markdown still works inside (e.g. `# Hello **world**`).</summary>
|
||||
private static Label CreateHeaderLabel(string text, double size)
|
||||
{
|
||||
var label = new Label
|
||||
@@ -162,6 +178,7 @@ public static class MarkdownHelper
|
||||
return label;
|
||||
}
|
||||
|
||||
/// <summary>Smaller, grey Label for "-#" lines (Discord calls it subtext). Inherits inline markdown.</summary>
|
||||
private static Label CreateSubtextLabel(string text, double size)
|
||||
{
|
||||
var label = new Label
|
||||
@@ -190,6 +207,7 @@ public static class MarkdownHelper
|
||||
return label;
|
||||
}
|
||||
|
||||
/// <summary>Standard paragraph Label. Runs the inline parser to build a FormattedString of spans.</summary>
|
||||
private static Label CreateInlineLabel(string text, double fontSize)
|
||||
{
|
||||
var label = new Label { FontSize = fontSize, LineBreakMode = LineBreakMode.WordWrap };
|
||||
@@ -204,6 +222,11 @@ public static class MarkdownHelper
|
||||
return label;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attaches a TapGestureRecognizer that reveals every spoiler span in the label when
|
||||
/// tapped once. MAUI Spans can't fire their own gesture events, so per-spoiler reveal
|
||||
/// would require splitting the line into separate labels — this is the pragmatic compromise.
|
||||
/// </summary>
|
||||
private static void WireSpoilerTap(Label label, List<Span> spoilerSpans)
|
||||
{
|
||||
if (spoilerSpans.Count == 0) return;
|
||||
@@ -220,6 +243,12 @@ public static class MarkdownHelper
|
||||
label.GestureRecognizers.Add(tap);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Single-pass character walk. For each markdown sigil (||, @, ~~, __, **, *, `), tries
|
||||
/// to find a matching closer; if found, emits a styled Span and skips past. Otherwise the
|
||||
/// char accumulates into a "plain" buffer that's flushed as a plain Span when the next
|
||||
/// sigil hits or the string ends. Spoiler spans are registered in spoilerSpans for reveal.
|
||||
/// </summary>
|
||||
private static void ParseInline(string text, IList<Span> spans, double fontSize, List<Span> spoilerSpans)
|
||||
{
|
||||
var plain = new StringBuilder();
|
||||
@@ -365,8 +394,13 @@ public static class MarkdownHelper
|
||||
Flush();
|
||||
}
|
||||
|
||||
/// <summary>Safe one-character lookahead. Returns '\0' past end-of-string.</summary>
|
||||
private static char Peek(string text, int index) => index < text.Length ? text[index] : '\0';
|
||||
|
||||
/// <summary>
|
||||
/// Finds the next single occurrence of marker that is NOT immediately followed by
|
||||
/// another marker. Used to disambiguate "*italic*" from "**bold**".
|
||||
/// </summary>
|
||||
private static int FindClosingSingle(string text, char marker, int start)
|
||||
{
|
||||
for (int i = start; i < text.Length; i++)
|
||||
|
||||
@@ -2,21 +2,50 @@ using System.Text.RegularExpressions;
|
||||
|
||||
namespace RelayClient.Helpers;
|
||||
|
||||
/// <summary>
|
||||
/// Discord-style syntax highlighting for ```lang...``` fenced code blocks. Builds a list of
|
||||
/// MAUI Spans (with colors from the VS Code Dark+ palette) that the caller drops into a
|
||||
/// FormattedString.
|
||||
///
|
||||
/// How it works:
|
||||
/// - The opening fence captures an optional language tag (e.g. ```cs, ```python).
|
||||
/// - Aliases resolves "cs" → "csharp", "js" → "javascript", etc.
|
||||
/// - Tokenizers[lang] is a compiled regex with named groups (comment/string/number/word/…).
|
||||
/// - For each match, SpanForMatch picks a colour based on which group matched + whether
|
||||
/// a "word" hit a language keyword set.
|
||||
///
|
||||
/// Adding a new language: register an alias (if needed), a Keywords set, and a tokenizer regex.
|
||||
/// </summary>
|
||||
public static class SyntaxHighlighter
|
||||
{
|
||||
/// <summary>Fallback identifier color (light grey). Used for any token we don't recognise.</summary>
|
||||
private static readonly Color DefaultColor = Color.FromArgb("#D4D4D4");
|
||||
/// <summary>Language keywords (if, for, return, etc.) — VS Code's "control flow" blue.</summary>
|
||||
private static readonly Color KeywordColor = Color.FromArgb("#569CD6");
|
||||
/// <summary>String literals — orange/salmon.</summary>
|
||||
private static readonly Color StringColor = Color.FromArgb("#CE9178");
|
||||
/// <summary>Numeric literals — soft green.</summary>
|
||||
private static readonly Color NumberColor = Color.FromArgb("#B5CEA8");
|
||||
/// <summary>Comments — green, rendered italic.</summary>
|
||||
private static readonly Color CommentColor = Color.FromArgb("#6A9955");
|
||||
/// <summary>Type names (heuristic: uppercase-start words in C#/JS/TS) — teal.</summary>
|
||||
private static readonly Color TypeColor = Color.FromArgb("#4EC9B0");
|
||||
/// <summary>Function names — yellow. Currently unused (we don't disambiguate function calls).</summary>
|
||||
private static readonly Color FunctionColor = Color.FromArgb("#DCDCAA");
|
||||
/// <summary>Operators — same as default. Reserved for future use.</summary>
|
||||
private static readonly Color OperatorColor = Color.FromArgb("#D4D4D4");
|
||||
/// <summary>HTML tag names (<div>, </p>) — blue.</summary>
|
||||
private static readonly Color TagColor = Color.FromArgb("#569CD6");
|
||||
/// <summary>HTML/CSS attribute names, YAML keys, bash variables — light blue.</summary>
|
||||
private static readonly Color AttrColor = Color.FromArgb("#9CDCFE");
|
||||
|
||||
/// <summary>Monospace font registered in MauiProgram. Used for all code-block spans.</summary>
|
||||
private const string FontFamily = "AnonymousProRegular";
|
||||
|
||||
/// <summary>
|
||||
/// Short language tags → canonical names. So users can write ```cs (instead of ```csharp),
|
||||
/// ```py instead of ```python, etc. Case-insensitive.
|
||||
/// </summary>
|
||||
private static readonly Dictionary<string, string> Aliases = new(StringComparer.OrdinalIgnoreCase)
|
||||
{
|
||||
["cs"] = "csharp",
|
||||
@@ -34,6 +63,11 @@ public static class SyntaxHighlighter
|
||||
["yml"] = "yaml"
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Per-language keyword sets. A token in a "word" match-group that hits one of these
|
||||
/// gets rendered with KeywordColor. Case-sensitivity matches the language — Ordinal
|
||||
/// for most languages, OrdinalIgnoreCase for SQL and CSS.
|
||||
/// </summary>
|
||||
private static readonly Dictionary<string, HashSet<string>> Keywords = new(StringComparer.OrdinalIgnoreCase)
|
||||
{
|
||||
["csharp"] = new(StringComparer.Ordinal)
|
||||
@@ -97,6 +131,11 @@ public static class SyntaxHighlighter
|
||||
}
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Per-language compiled token regex. Each pattern uses named groups (comment/string/
|
||||
/// number/word/tag/attr/…) which SpanForMatch dispatches on. Initialised lazily in the
|
||||
/// static constructor so the heavy regex compilation is paid once at startup.
|
||||
/// </summary>
|
||||
private static readonly Dictionary<string, Regex> Tokenizers = new(StringComparer.Ordinal);
|
||||
|
||||
static SyntaxHighlighter()
|
||||
@@ -186,6 +225,11 @@ public static class SyntaxHighlighter
|
||||
opts | RegexOptions.Multiline);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Entry point. Walks every regex match in the code, emits plain spans for the gaps and
|
||||
/// styled spans for the matches. If the language is unknown (or not specified), returns a
|
||||
/// single default-colored span — code still renders in the monospace font, just no colors.
|
||||
/// </summary>
|
||||
public static List<Span> Highlight(string code, string? language, double fontSize)
|
||||
{
|
||||
var lang = Resolve(language);
|
||||
@@ -215,6 +259,11 @@ public static class SyntaxHighlighter
|
||||
return spans;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps a regex Match to a colored Span by inspecting which named group succeeded. Words
|
||||
/// fall through to a keyword-set lookup; in C#/JS/TS, uppercase-start words that aren't
|
||||
/// keywords are treated as type names (a cheap heuristic that works surprisingly well).
|
||||
/// </summary>
|
||||
private static Span SpanForMatch(Match m, string lang, HashSet<string>? keywords, double fontSize)
|
||||
{
|
||||
if (m.Groups["comment"].Success)
|
||||
@@ -285,6 +334,7 @@ public static class SyntaxHighlighter
|
||||
return MakeSpan(m.Value, DefaultColor, fontSize);
|
||||
}
|
||||
|
||||
/// <summary>Helper: build a Span with the monospace code font and the given colour + bold/italic flags.</summary>
|
||||
private static Span MakeSpan(string text, Color color, double fontSize, bool bold = false, bool italic = false)
|
||||
{
|
||||
var attrs = FontAttributes.None;
|
||||
@@ -301,6 +351,7 @@ public static class SyntaxHighlighter
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>Normalises a user-supplied language tag through the Aliases table. Returns null for empty/whitespace input.</summary>
|
||||
private static string? Resolve(string? language)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(language)) return null;
|
||||
|
||||
@@ -9,40 +9,103 @@ using RelayShared.Services;
|
||||
|
||||
namespace RelayClient;
|
||||
|
||||
/// <summary>
|
||||
/// The chat shell. Owns:
|
||||
/// - RelaySocketClient (the WebSocket to the server)
|
||||
/// - RtcBridgeService (the bridge between the WS and the WebView-hosted WebRTC JS)
|
||||
/// - All in-memory message/channel state for the active session.
|
||||
///
|
||||
/// Wire-up of socket events happens once in the constructor:
|
||||
/// ChannelListReceived → HandleChannelList (rebuilds sidebar; auto-selects #welcome on first load only)
|
||||
/// EncryptedChatReceived → HandleEncryptedChat (decrypt, append to channel buffer, render bubble)
|
||||
/// MessageEdited → HandleMessageEdited (decrypt new text, mutate ChatMessage, rebuild bubble in-place)
|
||||
/// MessageDeleted → HandleMessageDeleted (mark IsDeleted, rebuild bubble to tombstone)
|
||||
/// TypingReceived → HandleTyping (show "X is typing…", auto-clear after 3s)
|
||||
/// EditHistoryReceived → HandleEditHistory (decrypt every version, show in DisplayAlert)
|
||||
/// EncryptedRtcSignalReceived → RtcBridgeService.HandleIncomingRtcSignalAsync
|
||||
///
|
||||
/// State dictionaries:
|
||||
/// _messagesByChannel: channelId → message list (per-channel scrollback)
|
||||
/// _messagesById : messageId → ChatMessage (O(1) lookup for edit/delete handlers)
|
||||
/// _messageBubbles : messageId → MAUI Border (O(1) in-place bubble update on edit/delete)
|
||||
/// _mentionCounts : channelId → unread @mention count (sidebar 🔔 badge)
|
||||
/// _typingClearTimers: username → CTS (per-user typing-indicator timeout)
|
||||
///
|
||||
/// Bubble rendering is done by BuildBubbleContent (markdown body → MarkdownHelper.Render,
|
||||
/// URL embeds → EmbedHelper.BuildEmbeds, attachments → EmbedHelper.BuildBase64ImageEmbed/BuildFileCard).
|
||||
/// Right-click attaches platform-specific (WinUI RightTapped) context menus via
|
||||
/// AttachMessageContextMenu / AttachChannelContextMenu.
|
||||
/// </summary>
|
||||
public partial class MainPage : ContentPage
|
||||
{
|
||||
/// <summary>Logged-in username. Static so RelaySocketClient can read it without a back-pointer.</summary>
|
||||
public static string _username = string.Empty;
|
||||
|
||||
/// <summary>The WebSocket pipe to RelayServer.</summary>
|
||||
private readonly RelaySocketClient _socket;
|
||||
|
||||
/// <summary>The C#↔JS bridge for the WebView WebRTC engine.</summary>
|
||||
private readonly RtcBridgeService _rtc;
|
||||
|
||||
/// <summary>Core-issued auth token, set during sign-in by ClientSession.</summary>
|
||||
public static string? _userToken;
|
||||
|
||||
/// <summary>"channels:abc" — the currently-viewed channel, or null if none.</summary>
|
||||
private string? _currentChannelId;
|
||||
|
||||
/// <summary>Display name of the current channel (used for the header label).</summary>
|
||||
private string? _currentChannelName;
|
||||
|
||||
/// <summary>Drives view switching (messages vs RTC) on channel select.</summary>
|
||||
private ChannelType _currentChannelType = ChannelType.Text;
|
||||
|
||||
/// <summary>channelId → message list. Per-channel scrollback kept in memory for the session.</summary>
|
||||
private readonly Dictionary<string, List<ChatMessage>> _messagesByChannel = new();
|
||||
|
||||
/// <summary>The full channel list as last delivered by the server (after Visibility filtering).</summary>
|
||||
private readonly List<ChannelItem> _channels = [];
|
||||
private readonly Dictionary<string, ChatMessage> _messagesById = new();
|
||||
private readonly Dictionary<string, Border> _messageBubbles = new();
|
||||
|
||||
/// <summary>messageId → ChatMessage. O(1) lookup for edit/delete handlers.</summary>
|
||||
private readonly Dictionary<string, ChatMessage> _messagesById = new();
|
||||
|
||||
/// <summary>messageId → MAUI Border (the bubble). O(1) in-place bubble rebuild on edit/delete.</summary>
|
||||
private readonly Dictionary<string, Border> _messageBubbles = new();
|
||||
|
||||
/// <summary>When non-null, the next Send becomes a reply to this message.</summary>
|
||||
private ChatMessage? _replyingToMessage;
|
||||
private string? _editingMessageId;
|
||||
|
||||
/// <summary>When non-null, the next Send becomes an edit of this message.</summary>
|
||||
private string? _editingMessageId;
|
||||
|
||||
/// <summary>Base64 of the staged file attachment. Cleared after Send or context cancel.</summary>
|
||||
private string? _pendingAttachmentBase64;
|
||||
private string? _pendingAttachmentMimeType;
|
||||
private string? _pendingAttachmentFileName;
|
||||
|
||||
private CancellationTokenSource? _typingDebounce;
|
||||
/// <summary>Cancels the previous "send typing event" if the user keeps typing. Debounce gate.</summary>
|
||||
private CancellationTokenSource? _typingDebounce;
|
||||
|
||||
/// <summary>Per-username 3-second auto-clear timers for the typing indicator label.</summary>
|
||||
private readonly Dictionary<string, CancellationTokenSource> _typingClearTimers = new();
|
||||
|
||||
/// <summary>
|
||||
/// True after the first channel-list arrives. Used so subsequent channel-list broadcasts
|
||||
/// (from create/delete) DON'T yank the user back to #welcome.
|
||||
/// </summary>
|
||||
private bool _channelsInitialized;
|
||||
|
||||
/// <summary>channelId → unread @mention count. Drives the 🔔N sidebar badge.</summary>
|
||||
private readonly Dictionary<string, int> _mentionCounts = new();
|
||||
|
||||
/// <summary>Matches `@word` (where word is letters/digits/underscore). Used at send time to extract mentions.</summary>
|
||||
private static readonly Regex MentionExtract =
|
||||
new(@"@(\w+)", RegexOptions.Compiled);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a fresh RSA keypair if the user has none on disk, wires every socket event,
|
||||
/// then opens the WebSocket. Connect() fires the auth/register-key/get-server-key/get-channels
|
||||
/// handshake in order before any message can be sent.
|
||||
/// </summary>
|
||||
public MainPage(string username)
|
||||
{
|
||||
InitializeComponent();
|
||||
@@ -82,6 +145,11 @@ public partial class MainPage : ContentPage
|
||||
SetupFileDragAndDrop();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Windows-only: wires AllowDrop/DragOver/Drop on the messages view via the WinUI native
|
||||
/// UIElement. Drop pulls the first file out of the StorageItems payload and stages it via
|
||||
/// IngestPickedFileAsync (same path as the 📎 button).
|
||||
/// </summary>
|
||||
private void SetupFileDragAndDrop()
|
||||
{
|
||||
#if WINDOWS
|
||||
@@ -123,6 +191,12 @@ public partial class MainPage : ContentPage
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Windows-only: replaces the WinUI TextBox's default Enter-handling with Enter=send,
|
||||
/// Shift+Enter=newline. Has to set AcceptsReturn=false on the native TextBox and use
|
||||
/// AddHandler(handledEventsToo: true) to intercept Enter before it bubbles back up
|
||||
/// (the equivalent of WPF's PreviewKeyDown).
|
||||
/// </summary>
|
||||
private void SetupEditorKeyHandler()
|
||||
{
|
||||
#if WINDOWS
|
||||
@@ -170,6 +244,11 @@ public partial class MainPage : ContentPage
|
||||
|
||||
private void SendButton_OnClicked(object? sender, EventArgs e) => SendMessage();
|
||||
|
||||
/// <summary>
|
||||
/// Debounced typing-indicator fire. Resets a 400ms timer every keystroke; on timeout
|
||||
/// (i.e. the user paused), sends SendTyping. Prevents spamming the server with one event
|
||||
/// per character.
|
||||
/// </summary>
|
||||
private void MessageEntry_OnTextChanged(object? sender, TextChangedEventArgs e)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(_currentChannelId)) return;
|
||||
@@ -186,6 +265,16 @@ public partial class MainPage : ContentPage
|
||||
}, token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The main send path. Handles three modes:
|
||||
/// - Edit mode (_editingMessageId set) → encrypts new text and fires SendEditMessage.
|
||||
/// - New message → extracts @mentions, auto-mentions reply target, attaches any
|
||||
/// staged file, encrypts the ChatMessageContent JSON, sends as ClientEncryptedChat.
|
||||
///
|
||||
/// CRITICAL: snapshots UI state to local variables BEFORE clearing the input, then runs
|
||||
/// the encrypt+send off the UI thread via Task.Run. Attachments can be megabytes; doing
|
||||
/// the encryption synchronously would freeze the UI for seconds.
|
||||
/// </summary>
|
||||
private void SendMessage()
|
||||
{
|
||||
if (!MessageEntry.IsEnabled) return;
|
||||
@@ -274,6 +363,7 @@ public partial class MainPage : ContentPage
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>📎 button click. Opens the system file picker (no filter — all files), then stages the result via IngestPickedFileAsync.</summary>
|
||||
private async void AttachFile_OnClicked(object? sender, EventArgs e)
|
||||
{
|
||||
try
|
||||
@@ -293,6 +383,11 @@ public partial class MainPage : ContentPage
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shared by the 📎 button and drag-and-drop. Reads the file, enforces the 50 MB cap,
|
||||
/// base64-encodes, sets _pendingAttachment* and shows the context bar with the filename
|
||||
/// so the user knows it's staged.
|
||||
/// </summary>
|
||||
private async Task IngestPickedFileAsync(string fullPath, string fileName)
|
||||
{
|
||||
if (!File.Exists(fullPath))
|
||||
@@ -333,6 +428,7 @@ public partial class MainPage : ContentPage
|
||||
_pendingAttachmentFileName = null;
|
||||
}
|
||||
|
||||
/// <summary>Best-effort MIME mapping by file extension. Used to set AttachmentMimeType on send.</summary>
|
||||
private static string GetMimeType(string fileName)
|
||||
{
|
||||
var ext = Path.GetExtension(fileName).ToLowerInvariant();
|
||||
@@ -352,6 +448,7 @@ public partial class MainPage : ContentPage
|
||||
|
||||
private void CancelContext_OnClicked(object? sender, EventArgs e) => CancelContext();
|
||||
|
||||
/// <summary>Clears reply/edit state, drops the staged attachment, hides the context bar, empties the editor.</summary>
|
||||
private void CancelContext()
|
||||
{
|
||||
_replyingToMessage = null;
|
||||
@@ -366,6 +463,7 @@ public partial class MainPage : ContentPage
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>Enters reply mode. Next Send becomes a reply to this message + auto-mentions the original sender.</summary>
|
||||
private void StartReply(ChatMessage message)
|
||||
{
|
||||
_replyingToMessage = message;
|
||||
@@ -380,6 +478,7 @@ public partial class MainPage : ContentPage
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>Enters edit mode. Pre-fills the editor with the existing text; next Send fires SendEditMessage.</summary>
|
||||
private void StartEdit(ChatMessage message)
|
||||
{
|
||||
_editingMessageId = message.MessageId;
|
||||
@@ -397,6 +496,7 @@ public partial class MainPage : ContentPage
|
||||
private void ConfirmDelete(ChatMessage message) =>
|
||||
_socket.SendDeleteMessage(message.MessageId, _currentChannelId ?? string.Empty);
|
||||
|
||||
/// <summary>Copies a relay://jump/{channel}/{message} URL to the clipboard. Pasting this in chat creates a tappable "Jump to message" embed.</summary>
|
||||
private void CopyMessageLink(ChatMessage message)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(message.MessageId)) return;
|
||||
@@ -405,6 +505,10 @@ public partial class MainPage : ContentPage
|
||||
SafeSendRawToWebView($"Link copied: {link}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wires the message-bubble context menu. On Windows: native RightTapped via HandlerChanged.
|
||||
/// On mobile (no right click): double-tap as the fallback gesture.
|
||||
/// </summary>
|
||||
private void AttachMessageContextMenu(Border bubble, ChatMessage message)
|
||||
{
|
||||
#if WINDOWS
|
||||
@@ -424,6 +528,10 @@ public partial class MainPage : ContentPage
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds the action sheet shown on right-click of a message: Reply + Copy Link always;
|
||||
/// Edit + Delete only for messages the current user owns.
|
||||
/// </summary>
|
||||
private async Task ShowMessageContextMenuAsync(ChatMessage message)
|
||||
{
|
||||
if (message.IsDeleted) return;
|
||||
@@ -447,6 +555,7 @@ public partial class MainPage : ContentPage
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Same gesture wiring as AttachMessageContextMenu, but for sidebar channel buttons.</summary>
|
||||
private void AttachChannelContextMenu(View target, ChannelItem channel)
|
||||
{
|
||||
#if WINDOWS
|
||||
@@ -466,6 +575,7 @@ public partial class MainPage : ContentPage
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>Action sheet for right-click on a channel: "View Permissions" always; "Delete Channel" only if CanManage.</summary>
|
||||
private async Task ShowChannelContextMenuAsync(ChannelItem channel)
|
||||
{
|
||||
var options = new List<string> { "⚙ View Permissions" };
|
||||
@@ -485,6 +595,7 @@ public partial class MainPage : ContentPage
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Read-only summary dialog of channel meta and the user's resolved permissions. Full per-role editing UI is a future feature.</summary>
|
||||
private async Task ShowChannelPermissionsAsync(ChannelItem channel)
|
||||
{
|
||||
var lines = new List<string>
|
||||
@@ -517,6 +628,7 @@ public partial class MainPage : ContentPage
|
||||
if (ok) _socket.SendDeleteChannel(channel.ChannelId);
|
||||
}
|
||||
|
||||
/// <summary>"+" sidebar button. Walks the user through name → type → group, then fires SendCreateChannel.</summary>
|
||||
private async void AddChannel_OnClicked(object? sender, EventArgs e)
|
||||
{
|
||||
var name = await DisplayPromptAsync("New Channel", "Channel name:", "Create", "Cancel",
|
||||
@@ -546,6 +658,11 @@ public partial class MainPage : ContentPage
|
||||
group);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ChannelListReceived handler. The _channelsInitialized guard ensures the auto-select
|
||||
/// (jump to #welcome) only happens on the very first receive — after that, the user
|
||||
/// stays on whatever channel they were viewing.
|
||||
/// </summary>
|
||||
private void HandleChannelList(SocketChannelList channelList)
|
||||
{
|
||||
_channels.Clear();
|
||||
@@ -581,6 +698,12 @@ public partial class MainPage : ContentPage
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// New-message handler. Filters out frames addressed to other users (delivery is per
|
||||
/// recipient), decrypts via TryDecryptAndParseContent, stores in both lookup dictionaries.
|
||||
/// If the message is for the active channel → render immediately. If it's for a different
|
||||
/// channel AND mentions the user → bump the sidebar 🔔 badge.
|
||||
/// </summary>
|
||||
private void HandleEncryptedChat(SocketEncryptedMessage payload)
|
||||
{
|
||||
if (!payload.RecipientUsername.Equals(_username, StringComparison.OrdinalIgnoreCase)) return;
|
||||
@@ -639,6 +762,7 @@ public partial class MainPage : ContentPage
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>True if message.Mentions contains this user's name OR "here" OR "everyone". Drives ping badges and bubble highlight.</summary>
|
||||
private static bool MessageMentionsMe(ChatMessage message) =>
|
||||
message.Mentions is not null &&
|
||||
message.Mentions.Any(m =>
|
||||
@@ -646,6 +770,11 @@ public partial class MainPage : ContentPage
|
||||
string.Equals(m, "here", StringComparison.OrdinalIgnoreCase) ||
|
||||
string.Equals(m, "everyone", StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
/// <summary>
|
||||
/// Edit broadcast handler. Decrypts the new content, mutates the existing ChatMessage in
|
||||
/// place, then rebuilds the matching Border's content via RebuildBubbleContent. No full
|
||||
/// re-render — only this single bubble updates.
|
||||
/// </summary>
|
||||
private void HandleMessageEdited(SocketEncryptedMessage payload)
|
||||
{
|
||||
if (!payload.RecipientUsername.Equals(_username, StringComparison.OrdinalIgnoreCase)) return;
|
||||
@@ -659,6 +788,7 @@ public partial class MainPage : ContentPage
|
||||
MainThread.BeginInvokeOnMainThread(() => RebuildBubbleContent(bubble, message));
|
||||
}
|
||||
|
||||
/// <summary>Tombstone handler. Flips IsDeleted on the ChatMessage and rebuilds the bubble to a "🗑 deleted" placeholder.</summary>
|
||||
private void HandleMessageDeleted(SocketMessageDeletedEvent payload)
|
||||
{
|
||||
if (!_messagesById.TryGetValue(payload.MessageId, out var message)) return;
|
||||
@@ -668,6 +798,10 @@ public partial class MainPage : ContentPage
|
||||
MainThread.BeginInvokeOnMainThread(() => RebuildBubbleContent(bubble, message));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the header typing label and starts (or resets) a 3-second auto-clear timer
|
||||
/// per typer. Ignores typing events for channels the user isn't currently viewing.
|
||||
/// </summary>
|
||||
private void HandleTyping(SocketTypingEvent payload)
|
||||
{
|
||||
if (payload.ChannelId != _currentChannelId) return;
|
||||
@@ -697,6 +831,10 @@ public partial class MainPage : ContentPage
|
||||
}, cts.Token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// EditHistory response handler. Decrypts every prior version, formats them with timestamps,
|
||||
/// and dumps into a DisplayAlert. (A scrollable popup is a future polish.)
|
||||
/// </summary>
|
||||
private void HandleEditHistory(SocketEditHistoryResponse response)
|
||||
{
|
||||
var entries = new List<(string Text, DateTime At)>();
|
||||
@@ -735,6 +873,11 @@ public partial class MainPage : ContentPage
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// RSA-decrypt the payload using the user's private key, then JSON-parse to ChatMessageContent.
|
||||
/// Falls back to treating the plaintext as raw text if JSON parse fails (compat with messages
|
||||
/// sent before ChatMessageContent existed).
|
||||
/// </summary>
|
||||
private bool TryDecryptAndParseContent(SocketEncryptedMessage payload, out ChatMessageContent content)
|
||||
{
|
||||
content = new ChatMessageContent();
|
||||
@@ -764,12 +907,18 @@ public partial class MainPage : ContentPage
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>MAUI hook: cleanly closes the WebSocket when the user navigates away from MainPage.</summary>
|
||||
protected override void OnDisappearing()
|
||||
{
|
||||
_socket.Disconnect();
|
||||
base.OnDisappearing();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the sidebar from _channels. Groups by Group label, applies the selected-channel
|
||||
/// highlight, adds the 🔒 suffix for read-only channels, and shows the 🔔N badge for channels
|
||||
/// with unread mentions. Right-click context menu is attached per row.
|
||||
/// </summary>
|
||||
private void RenderChannelList()
|
||||
{
|
||||
SidebarList.Children.Clear();
|
||||
@@ -826,6 +975,12 @@ public partial class MainPage : ContentPage
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Channel button click handler. Clears stale UI state (typing indicator, reply/edit
|
||||
/// context), then either swaps to the RTC view (for Voice) or shows messages + requests
|
||||
/// history if we haven't seen it yet. Always rebuilds the sidebar at the end so the
|
||||
/// selected-channel highlight updates.
|
||||
/// </summary>
|
||||
private void OnChannelSelected(ChannelItem channel)
|
||||
{
|
||||
_currentChannelId = channel.ChannelId;
|
||||
@@ -869,6 +1024,10 @@ public partial class MainPage : ContentPage
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables/disables MessageEntry+SendButton based on the server-resolved CanPost. Updates
|
||||
/// the placeholder so the user knows why the input is greyed out (in read-only channels).
|
||||
/// </summary>
|
||||
private void UpdateInputForCurrentChannel()
|
||||
{
|
||||
var channel = _channels.FirstOrDefault(c => c.ChannelId == _currentChannelId);
|
||||
@@ -882,6 +1041,7 @@ public partial class MainPage : ContentPage
|
||||
: "This channel is read-only — you don't have permission to post here.";
|
||||
}
|
||||
|
||||
/// <summary>Cancels every pending typing-clear timer and hides the typing label. Called on channel switch.</summary>
|
||||
private void ClearTypingIndicator()
|
||||
{
|
||||
foreach (var cts in _typingClearTimers.Values) cts.Cancel();
|
||||
@@ -893,6 +1053,7 @@ public partial class MainPage : ContentPage
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>Full re-render of the current channel's scrollback. Called on channel switch or when history first arrives.</summary>
|
||||
private void RenderCurrentChannelMessages()
|
||||
{
|
||||
MessagesLayout.Children.Clear();
|
||||
@@ -904,6 +1065,12 @@ public partial class MainPage : ContentPage
|
||||
|
||||
private void SwapView_OnClicked(object? sender, EventArgs e) { }
|
||||
|
||||
/// <summary>
|
||||
/// Renders ONE message as a Border bubble and appends it to MessagesLayout. Bubble alignment
|
||||
/// (left vs right) is based on isOwn. mentionsMe adds a 2px violet stroke so the user can
|
||||
/// spot pings while scrolling. Bubble is registered in _messageBubbles for later in-place
|
||||
/// updates (edit, delete).
|
||||
/// </summary>
|
||||
private async void RenderSingleMessage(ChatMessage message)
|
||||
{
|
||||
bool isOwn = message.SenderUsername.Equals(_username, StringComparison.OrdinalIgnoreCase);
|
||||
@@ -929,11 +1096,18 @@ public partial class MainPage : ContentPage
|
||||
await MessagesScrollView.ScrollToAsync(MessagesLayout, ScrollToPosition.End, animated: true);
|
||||
}
|
||||
|
||||
/// <summary>O(1) bubble update — swaps the Border's Content for a freshly-built one. Called by edit/delete handlers.</summary>
|
||||
private void RebuildBubbleContent(Border bubble, ChatMessage message)
|
||||
{
|
||||
bubble.Content = BuildBubbleContent(message);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Composes a single bubble's content. Order: tombstone short-circuit → optional reply
|
||||
/// quote (tap = scroll to original) → sender label → MarkdownHelper.Render body →
|
||||
/// inline attachment (image or file card) → URL embeds → footer (timestamp + (edited)).
|
||||
/// Right-click menu is wired at the bubble level (in RenderSingleMessage), not here.
|
||||
/// </summary>
|
||||
private View BuildBubbleContent(ChatMessage message)
|
||||
{
|
||||
if (message.IsDeleted)
|
||||
@@ -1039,6 +1213,11 @@ public partial class MainPage : ContentPage
|
||||
return stack;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recursively walks an embed view tree (built by EmbedHelper) and binds the tap gesture on
|
||||
/// any "Jump to message" label to ScrollToMessage. EmbedHelper can't do this itself because
|
||||
/// it doesn't know about the message-bubble dictionary that ScrollToMessage uses.
|
||||
/// </summary>
|
||||
private void WireJumpLinks(View view)
|
||||
{
|
||||
if (view is Label lbl)
|
||||
@@ -1068,6 +1247,7 @@ public partial class MainPage : ContentPage
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Scrolls the bubble for the given messageId into view. No-op if the bubble isn't in this channel's render set.</summary>
|
||||
private void ScrollToMessage(string messageId)
|
||||
{
|
||||
if (!_messageBubbles.TryGetValue(messageId, out var bubble)) return;
|
||||
@@ -1075,12 +1255,18 @@ public partial class MainPage : ContentPage
|
||||
await MessagesScrollView.ScrollToAsync(bubble, ScrollToPosition.Start, animated: true));
|
||||
}
|
||||
|
||||
/// <summary>Fires SendGetEditHistory. Server replies asynchronously with SocketEditHistoryResponse → HandleEditHistory.</summary>
|
||||
private void RequestEditHistory(ChatMessage message)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(message.MessageId)) return;
|
||||
_socket.SendGetEditHistory(message.MessageId, _currentChannelId ?? string.Empty);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// HybridWebView callback when JS does HybridWebView.SendRawMessage(string). The JS RTC
|
||||
/// engine fires "rtc_page_ready" when it's done initialising — we use that to push the
|
||||
/// current username/channelId into JS context so subsequent SDP exchanges work.
|
||||
/// </summary>
|
||||
private async void OnHybridWebViewRawMessageReceived(object sender, HybridWebViewRawMessageReceivedEventArgs e)
|
||||
{
|
||||
if (e.Message == "rtc_page_ready")
|
||||
@@ -1091,6 +1277,7 @@ public partial class MainPage : ContentPage
|
||||
SafeSendRawToWebView($"JS → C#: {e.Message}");
|
||||
}
|
||||
|
||||
/// <summary>Sends a message into the WebView with the call dispatched onto the UI thread. Swallows + logs send errors.</summary>
|
||||
private void SafeSendRawToWebView(string message)
|
||||
{
|
||||
MainThread.BeginInvokeOnMainThread(() =>
|
||||
@@ -1100,6 +1287,11 @@ public partial class MainPage : ContentPage
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Client-side message model. Decrypted ChatMessageContent plus server-supplied metadata
|
||||
/// (MessageId, IsEdited, IsDeleted) and client-side state (Timestamp, mutable Text/IsEdited
|
||||
/// for edit handling).
|
||||
/// </summary>
|
||||
public class ChatMessage
|
||||
{
|
||||
public string MessageId { get; set; } = string.Empty;
|
||||
@@ -1117,6 +1309,7 @@ public partial class MainPage : ContentPage
|
||||
public bool IsDeleted { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>Button subclass that carries the channel's Type/Group, used so the sidebar can re-render with metadata.</summary>
|
||||
public class ChannelButton : Button
|
||||
{
|
||||
public ChannelType Type { get; set; }
|
||||
|
||||
@@ -5,24 +5,69 @@ using WebSocketSharp;
|
||||
|
||||
namespace RelayClient.Services;
|
||||
|
||||
/// <summary>
|
||||
/// The client-side WebSocket transport. Mirrors ChatSocketBehavior on the server.
|
||||
///
|
||||
/// Sending: typed helpers (SendGetHistory, SendRtcJoinChannel, SendEditMessage, …) build the
|
||||
/// appropriate WsControlMessage or SocketEncryptedMessage and route through SendRaw. SendRaw
|
||||
/// always uses synchronous _socket.Send because WebSocketSharp's SendAsync calls
|
||||
/// Action.BeginInvoke internally, which throws PlatformNotSupportedException on .NET 5+.
|
||||
/// Callers that need non-blocking sends (e.g. MainPage.SendMessage for image attachments)
|
||||
/// wrap the call in Task.Run.
|
||||
///
|
||||
/// Receiving: OnMessage peeks the JSON. If it has an "Event" property → WsEventMessage (acks).
|
||||
/// If it has a "Type" property → SignalType discriminator, deserialise into the right Socket*
|
||||
/// type, fire the matching C# event. MainPage subscribes to these events.
|
||||
///
|
||||
/// Connect order matters: the first frame after the handshake is Authenticate (so the server
|
||||
/// can verify the Core-issued token), then RegisterKey (so the server has our public key
|
||||
/// before any encrypted message arrives), then GetServerKey + GetChannels.
|
||||
/// </summary>
|
||||
public sealed class RelaySocketClient
|
||||
{
|
||||
/// <summary>Username this socket is authenticated as. Captured at construction.</summary>
|
||||
private readonly string _username;
|
||||
|
||||
/// <summary>The underlying WebSocketSharp client. Owned (constructed) by this class.</summary>
|
||||
private readonly WebSocket _socket;
|
||||
|
||||
/// <summary>
|
||||
/// The server's RSA public key, cached after the first GetServerKey response.
|
||||
/// MainPage reads this to encrypt outbound chat payloads.
|
||||
/// </summary>
|
||||
public string? ServerPublicKey { get; private set; }
|
||||
|
||||
/// <summary>Fires for every raw incoming text frame. Mostly used for debug logging.</summary>
|
||||
public event Action<string>? RawMessageReceived;
|
||||
|
||||
/// <summary>Fires when the server pushes a fresh channel list (initial connect or after CRUD).</summary>
|
||||
public event Action<SocketChannelList>? ChannelListReceived;
|
||||
|
||||
/// <summary>Fires for newly-arrived chat messages (SignalType.EncryptedChat).</summary>
|
||||
public event Action<SocketEncryptedMessage>? EncryptedChatReceived;
|
||||
|
||||
/// <summary>Fires when an existing message is edited by its author (SignalType.MessageEdited).</summary>
|
||||
public event Action<SocketEncryptedMessage>? MessageEdited;
|
||||
|
||||
/// <summary>Fires when a message is deleted (SignalType.MessageDeleted).</summary>
|
||||
public event Action<SocketMessageDeletedEvent>? MessageDeleted;
|
||||
|
||||
/// <summary>Fires when another user is typing in a channel.</summary>
|
||||
public event Action<SocketTypingEvent>? TypingReceived;
|
||||
|
||||
/// <summary>Fires in response to a SendGetEditHistory request.</summary>
|
||||
public event Action<SocketEditHistoryResponse>? EditHistoryReceived;
|
||||
|
||||
/// <summary>Fires for encrypted RTC SDP/ICE signals — RtcBridgeService forwards into the JS engine.</summary>
|
||||
public event Action<SocketRtcSignalMessage>? EncryptedRtcSignalReceived;
|
||||
|
||||
/// <summary>Fires once when the server's public key arrives. Mainly used by tests; production reads ServerPublicKey directly.</summary>
|
||||
public event Action<string>? ServerPublicKeyReceived;
|
||||
|
||||
/// <summary>Diagnostic logger. MainPage subscribes Console.WriteLine here.</summary>
|
||||
public event Action<string>? Log;
|
||||
|
||||
/// <summary>Default URL points at localhost dev server. Production passes a remote URL.</summary>
|
||||
public RelaySocketClient(string username, string url = "ws://127.0.0.1:5001/")
|
||||
{
|
||||
_username = username;
|
||||
@@ -30,6 +75,12 @@ public sealed class RelaySocketClient
|
||||
_socket.OnMessage += OnMessage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Opens the WebSocket and fires the four-step boot handshake IN ORDER:
|
||||
/// Authenticate → RegisterKey → GetServerKey → GetChannels. Order matters because the
|
||||
/// server uses RegisterKey to populate its session→username map (needed for permission
|
||||
/// checks on subsequent messages).
|
||||
/// </summary>
|
||||
public void Connect()
|
||||
{
|
||||
_socket.Connect();
|
||||
@@ -42,6 +93,7 @@ public sealed class RelaySocketClient
|
||||
SendControlMessage(new WsControlMessage { Action = WsAction.GetChannels });
|
||||
}
|
||||
|
||||
/// <summary>Detaches the message handler and closes the socket. Called from MainPage.OnDisappearing.</summary>
|
||||
public void Disconnect()
|
||||
{
|
||||
_socket.OnMessage -= OnMessage;
|
||||
@@ -49,24 +101,31 @@ public sealed class RelaySocketClient
|
||||
_socket.Close();
|
||||
}
|
||||
|
||||
/// <summary>Generic control-plane send. Serialises the WsControlMessage to JSON and ships it.</summary>
|
||||
public void SendControlMessage(WsControlMessage message) =>
|
||||
SendRaw(JsonSerializer.Serialize(message));
|
||||
|
||||
/// <summary>Request the message history for a channel. Server streams it back as individual EncryptedChat frames.</summary>
|
||||
public void SendGetHistory(string channelId) =>
|
||||
SendControlMessage(new WsControlMessage { Action = WsAction.GetHistory, Username = _username, ChannelId = channelId });
|
||||
|
||||
/// <summary>Tell the server we've joined a voice channel. Fires Speak permission check server-side.</summary>
|
||||
public void SendRtcJoinChannel(string channelId) =>
|
||||
SendControlMessage(new WsControlMessage { Action = WsAction.RtcJoin, Username = _username, ChannelId = channelId });
|
||||
|
||||
/// <summary>Tell the server we've left the voice channel. Idempotent server-side.</summary>
|
||||
public void SendRtcLeaveChannel(string channelId) =>
|
||||
SendControlMessage(new WsControlMessage { Action = WsAction.RtcLeave, Username = _username, ChannelId = channelId });
|
||||
|
||||
/// <summary>Notify channel peers that we're typing. Server broadcasts a SocketTypingEvent to everyone but us.</summary>
|
||||
public void SendTyping(string channelId) =>
|
||||
SendControlMessage(new WsControlMessage { Action = WsAction.SendTyping, Username = _username, ChannelId = channelId });
|
||||
|
||||
/// <summary>Request all historical versions of a message. Server replies with SocketEditHistoryResponse.</summary>
|
||||
public void SendGetEditHistory(string messageId, string channelId) =>
|
||||
SendControlMessage(new WsControlMessage { Action = WsAction.GetEditHistory, Username = _username, MessageId = messageId, ChannelId = channelId });
|
||||
|
||||
/// <summary>Create a new channel. Permission-gated server-side; on success the server broadcasts a fresh channel list.</summary>
|
||||
public void SendCreateChannel(string name, ChannelType type, string group = "") =>
|
||||
SendControlMessage(new WsControlMessage
|
||||
{
|
||||
@@ -76,9 +135,14 @@ public sealed class RelaySocketClient
|
||||
ChannelGroup = group
|
||||
});
|
||||
|
||||
/// <summary>Soft-delete a channel. Permission-gated server-side.</summary>
|
||||
public void SendDeleteChannel(string channelId) =>
|
||||
SendControlMessage(new WsControlMessage { Action = WsAction.DeleteChannel, ChannelId = channelId });
|
||||
|
||||
/// <summary>
|
||||
/// Send an edit for an existing message. Caller is responsible for encrypting the new
|
||||
/// content (with the server's public key) before calling — same encryption shape as a new send.
|
||||
/// </summary>
|
||||
public void SendEditMessage(string messageId, string channelId, EncryptedPayload encrypted) =>
|
||||
SendJson(new SocketEncryptedMessage
|
||||
{
|
||||
@@ -88,6 +152,7 @@ public sealed class RelaySocketClient
|
||||
Tag = encrypted.Tag, EncryptedKey = encrypted.EncryptedKey
|
||||
});
|
||||
|
||||
/// <summary>Request soft-delete of one of our own messages. Server checks ownership before honoring.</summary>
|
||||
public void SendDeleteMessage(string messageId, string channelId) =>
|
||||
SendJson(new SocketEncryptedMessage
|
||||
{
|
||||
@@ -95,6 +160,11 @@ public sealed class RelaySocketClient
|
||||
SenderUsername = _username, ChannelId = channelId
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// The single send pinch point. Synchronous (WebSocketSharp's SendAsync is broken on .NET 5+
|
||||
/// due to Action.BeginInvoke). All exceptions are logged AND rethrown so the calling
|
||||
/// Task.Run can surface them to the user via DisplayAlert.
|
||||
/// </summary>
|
||||
public void SendRaw(string message)
|
||||
{
|
||||
if (_socket.ReadyState != WebSocketState.Open)
|
||||
@@ -114,8 +184,15 @@ public sealed class RelaySocketClient
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Convenience: JSON-serialise any payload and ship it. Used for all SocketEncryptedMessage and WsControlMessage sends.</summary>
|
||||
public void SendJson<T>(T payload) => SendRaw(JsonSerializer.Serialize(payload));
|
||||
|
||||
/// <summary>
|
||||
/// WebSocketSharp callback for every incoming text frame. Peeks the JSON to decide whether
|
||||
/// it's a control-plane ack (Event property) or data-plane message (Type property), then
|
||||
/// fires the matching public C# event. Exceptions are caught locally so a malformed frame
|
||||
/// can't drop the connection.
|
||||
/// </summary>
|
||||
private void OnMessage(object? sender, MessageEventArgs e)
|
||||
{
|
||||
RawMessageReceived?.Invoke(e.Data);
|
||||
|
||||
@@ -6,14 +6,39 @@ using RelayShared.Services;
|
||||
|
||||
namespace RelayClient.Services;
|
||||
|
||||
/// <summary>
|
||||
/// The bridge between the C# WebSocket pipe and the JavaScript WebRTC engine
|
||||
/// running inside the HybridWebView (which is shown when a Voice channel is open).
|
||||
///
|
||||
/// Outbound (JS → C# → server): the WebView JS calls into C# via SendRtcSignal(json).
|
||||
/// We deserialise to RtcSignalMessage, encrypt with the server's public key, wrap in
|
||||
/// SocketRtcSignalMessage, and send through the WebSocket.
|
||||
///
|
||||
/// Inbound (server → C# → JS): the WebSocket fires EncryptedRtcSignalReceived. MainPage
|
||||
/// hands it to HandleIncomingRtcSignalAsync, which decrypts with the user's private key
|
||||
/// and calls back into JS via hybridWebView.InvokeJavaScriptAsync("testIndex", …).
|
||||
///
|
||||
/// JoinRtcChannel / LeaveRtcChannel just send WsAction control messages; presence tracking
|
||||
/// happens server-side in RtcChannelPresenceService.
|
||||
/// </summary>
|
||||
public sealed class RtcBridgeService
|
||||
{
|
||||
/// <summary>The currently-signed-in username. Stamped onto outgoing RTC signals.</summary>
|
||||
private readonly string _username;
|
||||
|
||||
/// <summary>The shared WebSocket to RelayServer. Outbound RTC signals ride on this.</summary>
|
||||
private readonly RelaySocketClient _socket;
|
||||
|
||||
/// <summary>The MAUI HybridWebView that hosts the JS WebRTC engine. We push JS calls into it.</summary>
|
||||
private readonly HybridWebView _hybridWebView;
|
||||
|
||||
/// <summary>Lazy view into MainPage._currentChannelId so we always have the current voice channel.</summary>
|
||||
private readonly Func<string?> _getCurrentChannelId;
|
||||
|
||||
/// <summary>Diagnostic logger that surfaces messages back to the WebView UI. Used for status/error reporting.</summary>
|
||||
private readonly Action<string> _sendRawToWebView;
|
||||
|
||||
/// <summary>Captures collaborators. MainPage constructs this once and never replaces it.</summary>
|
||||
public RtcBridgeService(string username, RelaySocketClient socket, HybridWebView hybridWebView,
|
||||
Func<string?> getCurrentChannelId, Action<string> sendRawToWebView)
|
||||
{
|
||||
@@ -24,6 +49,7 @@ public sealed class RtcBridgeService
|
||||
_sendRawToWebView = sendRawToWebView;
|
||||
}
|
||||
|
||||
/// <summary>Sends RtcJoin for the currently-selected channel. Server-side, this triggers the Speak permission check and presence registration.</summary>
|
||||
public Task JoinRtcChannel()
|
||||
{
|
||||
var channelId = _getCurrentChannelId();
|
||||
@@ -35,6 +61,7 @@ public sealed class RtcBridgeService
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
/// <summary>Sends RtcLeave for the currently-selected channel. Clears server-side voice presence so peers stop seeing us.</summary>
|
||||
public void LeaveRtcChannel()
|
||||
{
|
||||
var channelId = _getCurrentChannelId();
|
||||
@@ -45,6 +72,13 @@ public sealed class RtcBridgeService
|
||||
_socket.SendRtcLeaveChannel(channelId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called from JavaScript (via the HybridWebView bridge) when the WebRTC engine wants to
|
||||
/// send an SDP offer/answer or ICE candidate to other peers. Parses the JSON, fills in
|
||||
/// missing ChannelId/From, encrypts with the server's public key, ships as
|
||||
/// SocketRtcSignalMessage. The server then forwards it (re-encrypted per-recipient) to
|
||||
/// every other session in the same voice channel.
|
||||
/// </summary>
|
||||
public void SendRtcSignal(string json)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(_socket.ServerPublicKey))
|
||||
@@ -105,6 +139,7 @@ public sealed class RtcBridgeService
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>JS bridge: returns the current voice-channel roster as JSON. Hits ServerAPI's REST endpoint, not the WebSocket.</summary>
|
||||
public async Task<string> GetRtcParticipants()
|
||||
{
|
||||
var channelId = _getCurrentChannelId();
|
||||
@@ -116,6 +151,11 @@ public sealed class RtcBridgeService
|
||||
return JsonSerializer.Serialize(participants ?? []);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// MainPage hands incoming SocketRtcSignalMessage frames here. Filters out our own
|
||||
/// frames, validates the channel scope, decrypts with the user's private key, parses to
|
||||
/// RtcSignalMessage, then pushes into the JS RTC engine via SendRtcSignalToJsAsync.
|
||||
/// </summary>
|
||||
public async Task HandleIncomingRtcSignalAsync(SocketRtcSignalMessage payload)
|
||||
{
|
||||
// _sendRawToWebView("HandleIncomingRtcSignal called");
|
||||
@@ -187,6 +227,10 @@ public sealed class RtcBridgeService
|
||||
await SendRtcSignalToJsAsync(rtcSignal);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pushes the current username and channelId into JS globals (window.setUsername, window.setChannelId).
|
||||
/// Called whenever the user switches voice channels OR the JS engine reports rtc_page_ready.
|
||||
/// </summary>
|
||||
public Task PushRtcContextToJsAsync()
|
||||
{
|
||||
MainThread.BeginInvokeOnMainThread(async () =>
|
||||
@@ -201,6 +245,11 @@ public sealed class RtcBridgeService
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Final hop: hands a decrypted RtcSignalMessage off to the JS engine via
|
||||
/// hybridWebView.InvokeJavaScriptAsync("testIndex", …). SDP strings have their newlines
|
||||
/// escaped as "(rn)" because the JSON marshalling otherwise breaks them.
|
||||
/// </summary>
|
||||
private Task SendRtcSignalToJsAsync(RtcSignalMessage data)
|
||||
{
|
||||
if (data.Type == "rtc_offer" || data.Type == "rtc_answer")
|
||||
|
||||
Reference in New Issue
Block a user