Multi Client Support - Needs Update Post Socket to support Multiple "Clients" not in a single Bus.

This commit is contained in:
2026-03-20 22:48:04 -04:00
parent 44fa9a8bb2
commit 2dfc898e8a
4 changed files with 164 additions and 43 deletions

View File

@@ -2,22 +2,92 @@
public partial class MainPage : ContentPage
{
int count = 0;
private readonly string _username;
public MainPage()
public MainPage(string username)
{
InitializeComponent();
_username = username;
UserLabel.Text = $"Logged in as: {_username}";
ChatSimulator.MessageSent += OnMessageSent;
}
private void OnCounterClicked(object? sender, EventArgs e)
private void SendButton_OnClicked(object? sender, EventArgs e)
{
count++;
SendMessage();
}
if (count == 1)
CounterBtn.Text = $"Clicked {count} time";
else
CounterBtn.Text = $"Clicked {count} times";
private void MessageEntry_OnCompleted(object? sender, EventArgs e)
{
SendMessage();
}
SemanticScreenReader.Announce(CounterBtn.Text);
private void SendMessage()
{
var text = MessageEntry.Text?.Trim();
if (string.IsNullOrWhiteSpace(text))
return;
ChatSimulator.Send(_username, text);
Console.WriteLine($"[{_username}] sent message: {text}");
MessageEntry.Text = string.Empty;
MessageEntry.Focus();
}
private void OnMessageSent(ChatMessage message)
{
MainThread.BeginInvokeOnMainThread(async () =>
{
bool isOwnMessage = message.SenderUsername == _username;
var bubble = new Border
{
StrokeThickness = 1,
Padding = 10,
Margin = isOwnMessage
? new Thickness(40, 0, 0, 0)
: new Thickness(0, 0, 40, 0),
HorizontalOptions = isOwnMessage
? LayoutOptions.End
: LayoutOptions.Start,
Content = new VerticalStackLayout
{
Spacing = 2,
Children =
{
new Label
{
Text = message.SenderUsername,
FontAttributes = FontAttributes.Bold,
FontSize = 12
},
new Label
{
Text = message.Text,
FontSize = 14
},
new Label
{
Text = message.Timestamp.ToString("h:mm tt"),
FontSize = 10
}
}
}
};
MessagesLayout.Children.Add(bubble);
await MessagesScrollView.ScrollToAsync(MessagesLayout, ScrollToPosition.End, true);
});
}
protected override void OnDisappearing()
{
ChatSimulator.MessageSent -= OnMessageSent;
base.OnDisappearing();
}
}