Files
Relay/RelayShared/Services/SocketTransmissions.cs

48 lines
1.5 KiB
C#

namespace RelayShared.Services;
//TODO: review name of file, potentially rename for Encryption services rather than sockets
public sealed class SocketRtcSignalMessage
{
public SignalType Type { get; set; }
public string SenderUsername { get; set; } = string.Empty;
public string ChannelId { get; set; } = string.Empty;
public string CipherText { get; set; } = string.Empty;
public string Nonce { get; set; } = string.Empty;
public string Tag { get; set; } = string.Empty;
public string EncryptedKey { get; set; } = string.Empty;
}
public sealed class SocketEncryptedMessage
{
public SignalType Type { get; set; } = SignalType.EncryptedChat;
public string SenderUsername { get; set; } = string.Empty;
public string RecipientUsername { get; set; } = string.Empty;
public string ChannelId { get; set; } = string.Empty;
public string CipherText { get; set; } = string.Empty;
public string Nonce { get; set; } = string.Empty;
public string Tag { get; set; } = string.Empty;
public string EncryptedKey { get; set; } = string.Empty;
}
public sealed class ServerPublicKeyMessage
{
public SignalType Type { get; set; } = SignalType.ServerPublicKey;
public string PublicKey { get; set; } = string.Empty;
}
public enum SignalType
{
Offer,
Answer,
Candidate,
OfferUpdated,
AnswerUpdated,
CandidateAdded,
CallLeft,
ChannelList,
ServerPublicKey,
EncryptedSignal,
EncryptedChat,
ClientEncryptedChat
}