// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "DDIGamemodeBase.generated.h"

/**
 * 
 */
UCLASS()
class OPENCONFLICT_API ADDIGamemodeBase : public AGameModeBase
{
	GENERATED_BODY()
	/*UPROPERTY and UFUNCTION declarations*/
private:
	/*Properties*/

	/*Functions*/

protected:
	/*Properties*/

	/*Functions*/

public:
	/*Properties*/

	/*Functions*/


	/*C++ only declarations*/
private:
	/*Properties*/

	/*Functions*/

protected:
	/*Properties*/

	/*Functions*/
	virtual void BeginPlay() override;
	
public:
	/*Properties*/

	/*Functions*/
};