weapon setup

This commit is contained in:
2026-01-20 00:12:14 -05:00
parent 7d48a2d40b
commit 16e03e2360
6 changed files with 234 additions and 5 deletions

View File

@@ -0,0 +1,63 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "MagazineActor.h"
#include "OpenConflict/PlayerCharacter/Components/DDIHealth.h"
// Sets default values
AMagazineActor::AMagazineActor()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
bReplicates = true;
}
// Called when the game starts or when spawned
void AMagazineActor::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AMagazineActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
if (!ActiveMag && CurrentCount < MAX_COUNT )
{
GetWorld()->GetTimerManager().SetTimer(RepackTimer, this, &AMagazineActor::PackMag, RepackDelay, true, RepackDelay);
}
}
void AMagazineActor::PackMag()
{
if (hasReserveAmmo)
{
CurrentCount += 1;
AMMO_REPACK.Broadcast();
}
if (CurrentCount >= MAX_COUNT)
{
CurrentCount = MAX_COUNT;
GetWorld()->GetTimerManager().ClearTimer(RepackTimer);
}
}
void AMagazineActor::StripRound()
{
CurrentCount -= 1;
if (CurrentCount <= 0)
{
CurrentCount = 0;
}
}
void AMagazineActor::SetAmmoValues(int MaxCount)
{
MAX_COUNT = MaxCount;
CurrentCount = MAX_COUNT;
}