weapon setup

This commit is contained in:
2026-01-20 00:12:14 -05:00
parent 7d48a2d40b
commit 16e03e2360
6 changed files with 234 additions and 5 deletions

View File

@@ -0,0 +1,13 @@
#pragma once
#include "CoreMinimal.h"
#include "WeaponEnums.generated.h"
UENUM(BlueprintType)
enum class WeaponNames : uint8
{
Pistol = 0 UMETA(DisplayName = "Pistol"),
Rifle = 1 UMETA(DisplayName = "Rifle"),
Shotgun = 2 UMETA(DisplayName = "Shotgun"),
Sniper = 3 UMETA(DisplayName = "Sniper")
};