Added max health and current health to component

take damage function created.
need to decide how damage and health is managed
This commit is contained in:
2025-11-29 16:38:42 -05:00
parent d2e1db997d
commit 20a1478bdc
2 changed files with 43 additions and 8 deletions

View File

@@ -9,11 +9,11 @@ UDDIHealth::UDDIHealth()
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
MaxHealth = 100;
CurrentHealth = 100;
}
// Called when the game starts
void UDDIHealth::BeginPlay()
{
@@ -32,3 +32,7 @@ void UDDIHealth::TickComponent(float DeltaTime, ELevelTick TickType, FActorCompo
// ...
}
// Called to cause damage
void UDDIHealth::TakeDamage(UDamageType* DamageType)
{
}