Added weapon class and data asset, weapons can be spawned to actor

This commit is contained in:
Kukukakhew
2025-12-06 21:32:09 -05:00
parent 89de109296
commit 39e416295b
18 changed files with 22 additions and 1 deletions

File diff suppressed because one or more lines are too long

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@@ -0,0 +1,21 @@
;METADATA=(Diff=true, UseCommands=true)
[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True
ClearInvalidTags=False
AllowEditorTagUnloading=True
AllowGameTagUnloading=False
FastReplication=False
bDynamicReplication=False
InvalidTagCharacters="\"\',"
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16
+GameplayTagRedirects=(OldTagName="Weapon.Slot1",NewTagName="Weapon.PrimarySlot")
+GameplayTagList=(Tag="Weapon",DevComment="")
+GameplayTagList=(Tag="Weapon.CanFire",DevComment="")
+GameplayTagList=(Tag="Weapon.CanReload",DevComment="")
+GameplayTagList=(Tag="Weapon.CanSwitch",DevComment="")
+GameplayTagList=(Tag="Weapon.PrimarySlot",DevComment="")
+GameplayTagList=(Tag="Weapon.SecondarySlot",DevComment="")
+GameplayTagList=(Tag="Weapon.SpecialSlot",DevComment="")