Added weapon class and data asset, weapons can be spawned to actor
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Config/DefaultGameplayTags.ini
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Config/DefaultGameplayTags.ini
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;METADATA=(Diff=true, UseCommands=true)
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[/Script/GameplayTags.GameplayTagsSettings]
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ImportTagsFromConfig=True
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WarnOnInvalidTags=True
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ClearInvalidTags=False
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AllowEditorTagUnloading=True
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AllowGameTagUnloading=False
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FastReplication=False
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bDynamicReplication=False
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InvalidTagCharacters="\"\',"
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagRedirects=(OldTagName="Weapon.Slot1",NewTagName="Weapon.PrimarySlot")
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+GameplayTagList=(Tag="Weapon",DevComment="")
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+GameplayTagList=(Tag="Weapon.CanFire",DevComment="")
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+GameplayTagList=(Tag="Weapon.CanReload",DevComment="")
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+GameplayTagList=(Tag="Weapon.CanSwitch",DevComment="")
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+GameplayTagList=(Tag="Weapon.PrimarySlot",DevComment="")
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+GameplayTagList=(Tag="Weapon.SecondarySlot",DevComment="")
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+GameplayTagList=(Tag="Weapon.SpecialSlot",DevComment="")
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Content/CR_Mannequin_Body_Take1.uasset
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Content/CR_Mannequin_Body_Take1.uasset
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Content/Input/Aim_IA.uasset
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Content/Input/Aim_IA.uasset
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Content/Input/CR_Mannequin_Body_Take1.uasset
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Content/Input/CR_Mannequin_Body_Take1.uasset
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Content/Weapons/Pistol_01/DA_Weapon_Pistol_01.uasset
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Content/Weapons/Pistol_01/DA_Weapon_Pistol_01.uasset
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Content/Weapons/Pistol_01/SK_Wep_Pistol_01_Skeleton.uasset
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Content/Weapons/Pistol_01/SK_Wep_Pistol_01_Skeleton.uasset
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Content/Weapons/WeaponData_BP.uasset
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Content/Weapons/WeaponData_BP.uasset
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