removed duplicate files
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@@ -179,7 +179,6 @@ void ADDICharacter::MoveInput(const FInputActionValue& Value)
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{
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// get the Vector2D move axis
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FVector2D MovementVector = Value.Get<FVector2D>();
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GEngine->AddOnScreenDebugMessage(-1, 5, FColor::Red, "Move started");
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// pass the axis values to the move input
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DoMove(MovementVector.X, MovementVector.Y);
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}
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@@ -206,11 +205,18 @@ void ADDICharacter::DoAim(float Yaw, float Pitch)
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void ADDICharacter::DoMove(float Right, float Forward)
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{
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GEngine->AddOnScreenDebugMessage(-1, 5, FColor::Red, FString::Printf(TEXT("Right: %f, Forward: %f"), Right, Forward));
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const FRotator CurrentRotation = GetController()->GetControlRotation();
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if (GetController())
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{
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GEngine->AddOnScreenDebugMessage(-1, 5, FColor::Red, "Past controller");
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// pass the move inputs
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AddMovementInput(GetActorRightVector(), Right);
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AddMovementInput(GetActorForwardVector(), Forward);
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// AddMovementInput(CurrentRotation.RotateVector(FVector::RightVector), Right);
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// AddMovementInput(CurrentRotation.RotateVector(FVector::ForwardVector), Forward);
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}
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}
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