fixed camera attachment
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@@ -11,7 +11,11 @@ ADDICharacter::ADDICharacter()
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PrimaryActorTick.bCanEverTick = true;
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bReplicates = true;
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// bReplicateMovement = true;
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CameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("CameraComponent"));
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CameraComponent->SetupAttachment(GetMesh(), "headSocket");
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CameraComponent->SetRelativeLocation(FVector(0.0f, 0.0f, 50.0f));
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CameraComponent->bUsePawnControlRotation = true;
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}
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@@ -26,6 +26,6 @@ public:
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virtual void Tick(float DeltaTime) override;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Camera")
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UCameraComponent* CameraComponent
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UCameraComponent* CameraComponent;
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};
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