Added mouse sensitivity to C++ class
Added game instance C++ class (unused)
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@@ -74,7 +74,7 @@ void ADDIPlayerController::Move(const FInputActionValue& Value)
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void ADDIPlayerController::Look(const FInputActionValue& Value)
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{
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const FVector2D LookAxisVector = Value.Get<FVector2D>();
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const FVector2D LookAxisVector = Value.Get<FVector2D>()*mouseSensitivity; //Added mouseSensitivity
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if (APawn* ControlledPawn = GetPawn())
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{
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@@ -36,12 +36,15 @@ protected:
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UPROPERTY(EditAnywhere, Category="Shooter")
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FName PlayerPawnTag = FName("Player");
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/**/
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/*Functions*/
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public:
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/*Properties*/
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Game Settings")
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float mouseSensitivity;
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/*Functions*/
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/*C++ only declarations*/
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