Changed projectile to spawn closer and smaller/faster

This commit is contained in:
2026-05-23 20:46:28 -04:00
parent 5dbee0a354
commit 7a2a24b654
2 changed files with 8 additions and 4 deletions

View File

@@ -68,16 +68,20 @@ void ADDICharacter::Server_SpawnProjectile_Implementation()
FRotator Rotation = GetActorRotation();
FVector Dir = GetActorForwardVector();
Location += Dir * 200.f;
// GetActorEyesViewPoint(Location, Rotation);
Location += Dir * 55.f;
if (!ProjectileClass)
{
GEngine->AddOnScreenDebugMessage(1, 10.f, FColor::Emerald, "No Projectile Set");
return;
}
GetWorld()->SpawnActor<AActor>(ProjectileClass, Location, Rotation);
FActorSpawnParameters SpawnInfo;
SpawnInfo.Owner = this;
SpawnInfo.Instigator = GetInstigator();
GetWorld()->SpawnActor<AActor>(ProjectileClass, Location, Rotation, SpawnInfo);
}
void ADDICharacter::Client_CharacterHit_Implementation()