continuing to try to fix
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@@ -82,3 +82,6 @@ DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.Defaul
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-ConsoleKeys=Tilde
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+ConsoleKeys=Tilde
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[/Script/EnhancedInput.EnhancedInputDeveloperSettings]
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bEnableUserSettings=True
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@@ -34,6 +34,7 @@ ADDICharacter::ADDICharacter()
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FirstPersonCamera = CreateDefaultSubobject<UCameraComponent>(TEXT("First Person Camera"));
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// FirstPersonCamera->SetupAttachment(FirstPersonMesh, FName("head"));
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FirstPersonCamera->SetupAttachment(GetMesh());
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FirstPersonCamera->SetRelativeLocationAndRotation(FVector(-2.8f, 5.89f, 0.0f), FRotator(0.0f, 90.0f, -90.0f));
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FirstPersonCamera->bUsePawnControlRotation = true;
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FirstPersonCamera->bEnableFirstPersonFieldOfView = true;
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@@ -59,6 +60,9 @@ void ADDICharacter::BeginPlay()
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{
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Super::BeginPlay();
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GEngine->AddOnScreenDebugMessage(-1, 5, FColor::Red, GetController()->GetName());
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// SetupPlayerInputComponent( InputComponent);
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}
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@@ -112,7 +112,7 @@ public:
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virtual ~ADDICharacter();
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virtual float TakeDamage(float DamageAmount, struct FDamageEvent const& DamageEvent, class AController* EventInstigator, AActor* DamageCauser) override;
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USkeletalMeshComponent* GetFirstPersonMesh() const { return FirstPersonMesh; };
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// USkeletalMeshComponent* GetFirstPersonMesh() const { return FirstPersonMesh; };
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UCameraComponent* GetFirstPersonCameraComponent() const {return FirstPersonCamera; };
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@@ -17,11 +17,12 @@ ADDIPlayerController::ADDIPlayerController()
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void ADDIPlayerController::SetupInputComponent()
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{
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Super::SetupInputComponent();
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if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(GetLocalPlayer()))
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{
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for (UInputMappingContext* CurrentContext : DefaultMappingContexts)
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{
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GEngine->AddOnScreenDebugMessage(-1, 5, FColor::Cyan, "Controller Setup Character");
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Subsystem->AddMappingContext(CurrentContext, 0);
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}
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}
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@@ -30,7 +31,7 @@ void ADDIPlayerController::SetupInputComponent()
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void ADDIPlayerController::BeginPlay()
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{
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Super::BeginPlay();
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GEngine->AddOnScreenDebugMessage(-1, 5, FColor::Green, this->GetName());
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// WeaponUI = CreateWidget<UDDIWeaponUI>(this, WeaponUIClass);
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// WeaponUI->AddToPlayerScreen(0);
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}
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