Cody WIP before cleanup
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@@ -37,6 +37,9 @@ private:
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="Weapon Ammo", meta=(AllowPrivateAccess=true))
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int RESERVE_AMMO_POOL_DEFAULT = 120;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Weapon Ammo", meta=(AllowPrivateAccess=true))
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TSubclassOf<AActor> ProjectileClass;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta=(AllowPrivateAccess=true))
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USkeletalMeshComponent* WeaponMesh;
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@@ -55,6 +58,13 @@ public:
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/*Functions*/
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UFUNCTION()
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void MagRepacking();
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UFUNCTION(Server, Reliable, WithValidation, BlueprintCallable)
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void Server_SpawnProjectile();
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UFUNCTION(Client, Reliable, WithValidation, BlueprintCallable)
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void Client_SpawnProjectile();
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/*C++ only declarations*/
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private:
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