problem solved, no idea why
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@@ -3,6 +3,7 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Camera/CameraComponent.h"
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#include "GameFramework/Character.h"
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#include "DDICharacter.generated.h"
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@@ -22,8 +23,7 @@ protected:
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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// Called to bind functionality to input
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virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Camera")
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UCameraComponent* CameraComponent;
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};
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