problem solved, no idea why
This commit is contained in:
@@ -3,6 +3,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "EnhancedInputComponent.h"
|
||||
#include "EnhancedInputSubsystems.h"
|
||||
#include "GameFramework/PlayerController.h"
|
||||
#include "DDIPlayerController.generated.h"
|
||||
|
||||
@@ -21,9 +23,15 @@ private:
|
||||
|
||||
protected:
|
||||
/*Properties*/
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Shooter", meta = (AllowPrivateAccess = "true"))
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "INPUT", meta = (AllowPrivateAccess = "true"))
|
||||
TArray<class UInputMappingContext*> MappingContexts;
|
||||
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "INPUT", meta = (AllowPrivateAccess = "true"))
|
||||
UInputAction* JumpAction;
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "INPUT", meta = (AllowPrivateAccess = "true"))
|
||||
UInputAction* MoveAction;
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "INPUT", meta = (AllowPrivateAccess = "true"))
|
||||
UInputAction* LookAction;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="Shooter")
|
||||
FName PlayerPawnTag = FName("Player");
|
||||
@@ -49,9 +57,14 @@ protected:
|
||||
virtual void SetupInputComponent() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void OnPossess(APawn *InPawn) override;
|
||||
void Move(const FInputActionValue& Value);
|
||||
void Look(const FInputActionValue& Value);
|
||||
void Jump(const FInputActionValue& Value);
|
||||
void JumpEnd(const FInputActionValue& Value);
|
||||
|
||||
public:
|
||||
/*Properties*/
|
||||
|
||||
/*Functions*/
|
||||
ADDIPlayerController();
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user