Added Event for when character is damaged
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@@ -83,6 +83,7 @@ void ADDICharacter::Server_SpawnProjectile_Implementation()
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void ADDICharacter::Client_CharacterHit_Implementation()
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{
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TakeDamage(10);
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OnDamageTaken();
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}
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bool ADDICharacter::Client_CharacterHit_Validate()
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