Working on netowrked projectiles
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@@ -36,13 +36,13 @@ protected:
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ClassNames ClassName;
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/*Functions*/
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, Category = "Health")
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void TakeDamage(int DamageValue);
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public:
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/*Properties*/
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/*Functions*/
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, Category = "Health")
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void TakeDamage(int DamageValue);
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/*C++ only declarations*/
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private:
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@@ -9,7 +9,7 @@ struct FHealthSegment : public FTableRowBase
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Health Segments")
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ClassNames Class;
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ClassNames Class = ClassNames::Basic;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Health Segments")
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TArray<int> SegmentList;
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