Working on netowrked projectiles
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@@ -33,7 +33,10 @@ public:
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UProjectileMovementComponent* projectileMotion;
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/*Functions*/
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UFUNCTION()
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void OnHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit);
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/*C++ only declarations*/
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private:
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/*Properties*/
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