Working on netowrked projectiles

This commit is contained in:
2025-12-08 21:35:24 -05:00
parent 494d76833f
commit ecd15c271f
10 changed files with 86 additions and 9 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "WeaponBase.generated.h"
UCLASS()
class OPENCONFLICT_API AWeaponBase : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AWeaponBase();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};