Leaning stuff experiment

remember to lean backwards and run jump
This commit is contained in:
Kukukakhew
2025-11-28 21:33:10 -05:00
parent 81381675e3
commit f46b65df11
9 changed files with 4 additions and 14 deletions

View File

@@ -2,6 +2,7 @@
#include "DDICharacter.h"
#include "GameFramework/SpringArmComponent.h"
// Sets default values
ADDICharacter::ADDICharacter()
@@ -11,15 +12,8 @@ ADDICharacter::ADDICharacter()
bReplicates = true;
// bReplicateMovement = true;
CameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("CameraComponent"));
CameraComponent->SetupAttachment(GetMesh());
CameraComponent->SetRelativeLocation(FVector(0.0f, 0.0f, 50.0f));
CameraComponent->bUsePawnControlRotation = true;
/* Was going to add, but showed up as duplicate.
//CharacterMeshCompenent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("CharacterMeshComponent"));
// CharacterMeshCompenent->SetupAttachment(CameraComponent);
*/
}
// Called when the game starts or when spawned