Leaning stuff experiment
remember to lean backwards and run jump
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@@ -7,6 +7,7 @@
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#include "GameFramework/Character.h"
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#include "DDICharacter.generated.h"
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UCLASS()
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class OPENCONFLICT_API ADDICharacter : public ACharacter
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{
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@@ -25,11 +26,6 @@ public:
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virtual void Tick(float DeltaTime) override;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Camera")
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UCameraComponent* CameraComponent;
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/* Was going to add but showed up as duplicate
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//UPROPERTY(VisibleDefaultsOnly, BlueprintReadOnly, Category = "Mesh")
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//class USkeletalMeshComponent* CharacterMeshCompenent;
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*/
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UCameraComponent* CameraComponent
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};
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