Added Manny character
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@@ -16,6 +16,10 @@ ADDICharacter::ADDICharacter()
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CameraComponent->SetRelativeLocation(FVector(0.0f, 0.0f, 50.0f));
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CameraComponent->bUsePawnControlRotation = true;
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/* Was going to add, but showed up as duplicate.
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//CharacterMeshCompenent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("CharacterMeshComponent"));
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// CharacterMeshCompenent->SetupAttachment(CameraComponent);
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*/
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}
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// Called when the game starts or when spawned
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