Kukukakhew
32c119b73b
Cleanup part 2
2026-06-02 21:32:57 -04:00
Kukukakhew
c14eb09ce7
Reorganizing part 1
2026-06-02 21:10:36 -04:00
Kukukakhew
9056e32b00
sortof working ADS but not really.
2026-05-23 21:16:56 -04:00
Kukukakhew
2b4db1367d
Moved User Settings function to game instance
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IMC contexts are mapped here.
2026-05-22 16:42:08 -04:00
Kukukakhew
7d9c2dfce8
Moved Audio Sliders to Object Oriented setup
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Code to modify sound settings migrated to Game Instance BP and just using a common slider widget for display.
2026-05-22 15:04:51 -04:00
Kukukakhew
bd5b2e9f3a
Graphics Settings Rework
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Moved to object oriented approach. Selector is a common asset that is reusable. Future changes to the look of the widget can be easily redone as all function for settings is handled by the game instance. The widget only needs to update its display and pass 2 strings back.
2026-05-17 11:01:21 -04:00
Kukukakhew
c8ade04bc8
Updated Mouse sensitivity Slider
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Old blueprint was single purpose for just mouse sensitivity. This is now handled with the common slider. Code and setting changes have been migrated to the game instance.
2026-05-16 23:32:15 -04:00
Kukukakhew
12add78480
Multiple Changes to input and settings
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Controller Input actions created with Controller IMC
Controller input events created.
Added Look sensitivity for controller.
Created reusable slider for controller sensitivity.
Created new reusable checkbox.
Implemented crouch toggle ect for controller and kept separate from mouse/keyboard settings.
2026-05-16 23:06:48 -04:00
Kukukakhew
9bdb9bac9a
Added Controller Sensitivity
2026-05-15 23:19:51 -04:00
Kukukakhew
e1986ef42f
Added input events, added controller support for start menu
2026-02-02 21:48:32 -05:00
Kukukakhew
ee4371c320
Added Prone speed logic, still needs animation
2026-01-20 22:29:22 -05:00
Kukukakhew
6d97d86c1d
Added Lean Toggle Functionality
2026-01-20 21:51:58 -05:00
Kukukakhew
9b0eef7e4f
Sprint,Crouch,Prone,Lean toggle options in UI Settings
2026-01-20 20:59:37 -05:00
Kukukakhew
f40d53a6ba
Initial speed replication bugfix
2026-01-16 21:27:55 -05:00
Kukukakhew
9d24abd287
Sprint/Crouch Network Replication
2026-01-16 21:17:19 -05:00
Kukukakhew
f00d4d1baf
Added Input Actions for keyboard
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No functionality, just the events and actions.
2026-01-04 02:16:08 -05:00
Kukukakhew
0ddc2363c0
Sprint Speed tuning
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Plus some bug fixes that caused super speed.
2026-01-04 01:20:02 -05:00
Kukukakhew
9e071fd29e
Added Sprint IA and speed modifier
2026-01-04 00:57:28 -05:00
Kukukakhew
5bf29d6cdb
Merge branch 'MenusAndStuffpt2' of https://git.keeper317.com/Keeper317/open-conflict into MenusAndStuffpt2
2026-01-03 22:58:03 -05:00
Kukukakhew
cc1c8fa880
Added Crouch input/speed/logic
2026-01-03 22:53:17 -05:00
5f827eeadf
Added Event for when character is damaged
2026-01-03 01:24:48 -05:00
970101a74c
Fixed HUD Healthbar updates
2026-01-03 01:24:48 -05:00
ecd15c271f
Working on netowrked projectiles
2026-01-03 01:24:47 -05:00
da46541a07
Added basics for projectile system
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still needs hits on character
2026-01-03 01:24:07 -05:00
Kukukakhew
7e393cd7bb
DERP!
2026-01-03 01:19:00 -05:00
Kukukakhew
3bb02d3cf8
Some work on a weapon slot.
2026-01-01 21:11:08 -05:00
398ea98e43
fixeded?
2025-12-09 00:11:42 -05:00
Kukukakhew
0c657b9228
testing stuff - ads
2025-12-08 23:27:25 -05:00
Kukukakhew
39e416295b
Added weapon class and data asset, weapons can be spawned to actor
2025-12-06 21:32:09 -05:00
89de109296
fixed delayed healing adding additional timers on each damage event
2025-12-05 01:31:57 -05:00
Kukukakhew
fcacd2020a
Adding animations and updates to health component
2025-12-05 00:00:56 -05:00
Kukukakhew
863b73bbbf
Added Class data table
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Can select class from hud debug button
2025-12-01 21:08:15 -05:00
Kukukakhew
4ef273f6dc
some hud progress. Healthbar events not working
2025-12-01 19:09:27 -05:00
Kukukakhew
332288258e
Lean Part 1
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Does not rotate camera yet
2025-11-29 00:36:05 -05:00
Kukukakhew
f46b65df11
Leaning stuff experiment
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remember to lean backwards and run jump
2025-11-28 21:33:10 -05:00
Kukukakhew
59bc1a9b22
Added mouse sensitivity to C++ class
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Added game instance C++ class (unused)
2025-11-26 21:15:04 -05:00
Kukukakhew
faa7e1e436
Added Manny character
2025-11-26 17:20:59 -05:00
Kukukakhew
cec59ce0e6
Bugfixes and optimizations
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-More settings code moved to game instance
-Most buttons are now a new class widget that can be changed in one spot and update everywhere.
-game crash when hosting a game a second time fixed
2025-11-26 16:37:20 -05:00
Kukukakhew
3948f56b86
Fixed startup resolution
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Startup resolution now remembers what you previously set it to.
Removed a bunch of casts in favor of interfaces.
2025-11-26 11:20:09 -05:00
Kukukakhew
ae2c21f8e2
Pause menu added
2025-11-23 23:35:50 -05:00
Kukukakhew
3f5fa83f48
Added Game Instance, some UI to Direct Connect (enter IP) in main menu
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UI menu logic moved to Game Instance BP. Game instance persists when levels are closed and different gamemodes, characters ect are used.
Added Direct Connect window.
Does not actually connect just yet, just saves servers to list and lets you delete from the list.
Renamed some Blueprints
2025-11-23 18:05:43 -05:00
Kukukakhew
45c8db144b
Renaming BP
2025-11-22 23:32:01 -05:00
44d54457ae
fixed character movement issue
2025-11-22 22:18:21 -05:00
73a3aac159
renamed files to fit convention
2025-11-22 19:07:48 -05:00
bb0d0a8660
problem solved, no idea why
2025-11-22 16:28:39 -05:00
c91d73ed33
Base files added
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May have an idea of what caused problem
2025-11-21 23:38:16 -05:00