Kukukakhew
9056e32b00
sortof working ADS but not really.
2026-05-23 21:16:56 -04:00
Kukukakhew
2b4db1367d
Moved User Settings function to game instance
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IMC contexts are mapped here.
2026-05-22 16:42:08 -04:00
Kukukakhew
b1d862ded9
Can now map controller buttons
2026-05-22 15:52:43 -04:00
Kukukakhew
365442bbb7
Removed unused apply button
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using common button.
2026-05-22 15:26:18 -04:00
Kukukakhew
94816eb54b
Removing obsolete Audio Slider BP
2026-05-22 15:11:09 -04:00
Kukukakhew
7d9c2dfce8
Moved Audio Sliders to Object Oriented setup
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Code to modify sound settings migrated to Game Instance BP and just using a common slider widget for display.
2026-05-22 15:04:51 -04:00
Kukukakhew
bd5b2e9f3a
Graphics Settings Rework
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Moved to object oriented approach. Selector is a common asset that is reusable. Future changes to the look of the widget can be easily redone as all function for settings is handled by the game instance. The widget only needs to update its display and pass 2 strings back.
2026-05-17 11:01:21 -04:00
Kukukakhew
c8ade04bc8
Updated Mouse sensitivity Slider
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Old blueprint was single purpose for just mouse sensitivity. This is now handled with the common slider. Code and setting changes have been migrated to the game instance.
2026-05-16 23:32:15 -04:00
Kukukakhew
12add78480
Multiple Changes to input and settings
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Controller Input actions created with Controller IMC
Controller input events created.
Added Look sensitivity for controller.
Created reusable slider for controller sensitivity.
Created new reusable checkbox.
Implemented crouch toggle ect for controller and kept separate from mouse/keyboard settings.
2026-05-16 23:06:48 -04:00
Kukukakhew
9bdb9bac9a
Added Controller Sensitivity
2026-05-15 23:19:51 -04:00
Kukukakhew
c959246bc7
MainMenu can be navigated by controller
2026-02-07 00:33:08 -05:00
Kukukakhew
e1986ef42f
Added input events, added controller support for start menu
2026-02-02 21:48:32 -05:00
Kukukakhew
ee4371c320
Added Prone speed logic, still needs animation
2026-01-20 22:29:22 -05:00
Kukukakhew
6d97d86c1d
Added Lean Toggle Functionality
2026-01-20 21:51:58 -05:00
Kukukakhew
9b0eef7e4f
Sprint,Crouch,Prone,Lean toggle options in UI Settings
2026-01-20 20:59:37 -05:00
Kukukakhew
f40d53a6ba
Initial speed replication bugfix
2026-01-16 21:27:55 -05:00
Kukukakhew
9d24abd287
Sprint/Crouch Network Replication
2026-01-16 21:17:19 -05:00
Kukukakhew
f00d4d1baf
Added Input Actions for keyboard
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No functionality, just the events and actions.
2026-01-04 02:16:08 -05:00
Kukukakhew
0ddc2363c0
Sprint Speed tuning
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Plus some bug fixes that caused super speed.
2026-01-04 01:20:02 -05:00
Kukukakhew
9e071fd29e
Added Sprint IA and speed modifier
2026-01-04 00:57:28 -05:00
Kukukakhew
5bf29d6cdb
Merge branch 'MenusAndStuffpt2' of https://git.keeper317.com/Keeper317/open-conflict into MenusAndStuffpt2
2026-01-03 22:58:03 -05:00
Kukukakhew
cc1c8fa880
Added Crouch input/speed/logic
2026-01-03 22:53:17 -05:00
0361eb2c00
Merge pull request 'Main Rebase' ( #5 ) from main into MenusAndStuffpt2
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Reviewed-on: http://git.keeper317.com/Keeper317/open-conflict/pulls/5
2026-01-03 06:25:23 +00:00
47e434f596
Merge remote-tracking branch 'open-conflict/main'
2026-01-03 01:24:59 -05:00
5f827eeadf
Added Event for when character is damaged
2026-01-03 01:24:48 -05:00
970101a74c
Fixed HUD Healthbar updates
2026-01-03 01:24:48 -05:00
3f02fd02e5
Added OnRep to health componenet
2026-01-03 01:24:48 -05:00
4662e6701a
health var updates correctly on client when hit by projectile
2026-01-03 01:24:48 -05:00
ecd15c271f
Working on netowrked projectiles
2026-01-03 01:24:47 -05:00
494d76833f
setup hits on character
2026-01-03 01:24:07 -05:00
da46541a07
Added basics for projectile system
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still needs hits on character
2026-01-03 01:24:07 -05:00
Kukukakhew
7e393cd7bb
DERP!
2026-01-03 01:19:00 -05:00
ef5830dea3
Merge pull request ' https://differentdirection.youtrack.cloud/issue/OC-3/Replication-Projectiles complete' ( #3 ) from projectilebase into main
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Reviewed-on: http://git.keeper317.com/Keeper317/open-conflict/pulls/3
2026-01-03 06:14:24 +00:00
c7e3a83497
Added Event for when character is damaged
2026-01-03 00:50:34 -05:00
646276ab2c
Fixed HUD Healthbar updates
2026-01-03 00:23:57 -05:00
7b9a33abfe
Added OnRep to health componenet
2026-01-03 00:10:33 -05:00
Kukukakhew
3bb02d3cf8
Some work on a weapon slot.
2026-01-01 21:11:08 -05:00
3b9a02b3b1
health var updates correctly on client when hit by projectile
2026-01-01 19:35:48 -05:00
398ea98e43
fixeded?
2025-12-09 00:11:42 -05:00
Kukukakhew
0c657b9228
testing stuff - ads
2025-12-08 23:27:25 -05:00
dd3648f5b9
Working on netowrked projectiles
2025-12-08 21:35:24 -05:00
Kukukakhew
39e416295b
Added weapon class and data asset, weapons can be spawned to actor
2025-12-06 21:32:09 -05:00
a3a120491d
setup hits on character
2025-12-06 17:19:02 -05:00
eb402e0458
Added basics for projectile system
...
still needs hits on character
2025-12-05 23:57:59 -05:00
89de109296
fixed delayed healing adding additional timers on each damage event
2025-12-05 01:31:57 -05:00
Kukukakhew
fcacd2020a
Adding animations and updates to health component
2025-12-05 00:00:56 -05:00
Kukukakhew
863b73bbbf
Added Class data table
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Can select class from hud debug button
2025-12-01 21:08:15 -05:00
Kukukakhew
750082411f
Moved health calcs to functions
2025-12-01 20:28:22 -05:00
Kukukakhew
13fb876580
Working health bar
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Working with button on UI for now. Needs added to character health logic and events.
2025-12-01 20:00:01 -05:00
Kukukakhew
4ef273f6dc
some hud progress. Healthbar events not working
2025-12-01 19:09:27 -05:00