2 Commits

Author SHA1 Message Date
20a1478bdc Added max health and current health to component
take damage function created.
need to decide how damage and health is managed
2025-11-29 16:38:42 -05:00
d2e1db997d made health componenet 2025-11-23 20:11:46 -05:00
194 changed files with 27 additions and 491 deletions

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@@ -1,7 +1,7 @@
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Worlds/MainMenu.MainMenu EditorStartupMap=/Game/Worlds/Playground1.Playground1
LocalMapOptions= LocalMapOptions=
TransitionMap=None TransitionMap=None
bUseSplitscreen=True bUseSplitscreen=True
@@ -10,7 +10,7 @@ ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid FourPlayerSplitscreenLayout=Grid
bShowAllPlayerWidgetsWhenSplitscreenDisabled=False bShowAllPlayerWidgetsWhenSplitscreenDisabled=False
bOffsetPlayerGamepadIds=False bOffsetPlayerGamepadIds=False
GameInstanceClass=/Game/ProofOfConcept/DDIGameInstance_BP.DDIGameInstance_BP_C GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/Worlds/MainMenu.MainMenu GameDefaultMap=/Game/Worlds/MainMenu.MainMenu
ServerDefaultMap=/Engine/Maps/Entry.Entry ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Script/Engine.GameModeBase GlobalDefaultGameMode=/Script/Engine.GameModeBase
@@ -113,6 +113,3 @@ ConnectionType=USBOnly
bUseManualIPAddress=False bUseManualIPAddress=False
ManualIPAddress= ManualIPAddress=
[/Script/Engine.AudioSettings]
DefaultBaseSoundMix=/Game/Sounds/MainSoundMix.MainSoundMix

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@@ -1,4 +0,0 @@
[/Script/Engine.GameUserSettings]
ResolutionSizeX=1280
ResolutionSizeY=720
FullscreenMode=2

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@@ -1,27 +0,0 @@
;METADATA=(Diff=true, UseCommands=true)
[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True
ClearInvalidTags=False
AllowEditorTagUnloading=True
AllowGameTagUnloading=False
FastReplication=False
bDynamicReplication=False
InvalidTagCharacters="\"\',"
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16
+GameplayTagRedirects=(OldTagName="Weapon.Slot1",NewTagName="Weapon.PrimarySlot")
+GameplayTagList=(Tag="Aim",DevComment="")
+GameplayTagList=(Tag="Aim.CanAim",DevComment="")
+GameplayTagList=(Tag="Aim.IronSights",DevComment="")
+GameplayTagList=(Tag="Aim.IsADS",DevComment="")
+GameplayTagList=(Tag="Aim.Scope",DevComment="")
+GameplayTagList=(Tag="Aim.Sight",DevComment="")
+GameplayTagList=(Tag="Weapon",DevComment="")
+GameplayTagList=(Tag="Weapon.CanFire",DevComment="")
+GameplayTagList=(Tag="Weapon.CanReload",DevComment="")
+GameplayTagList=(Tag="Weapon.CanSwitch",DevComment="")
+GameplayTagList=(Tag="Weapon.PrimarySlot",DevComment="")
+GameplayTagList=(Tag="Weapon.SecondarySlot",DevComment="")
+GameplayTagList=(Tag="Weapon.SpecialSlot",DevComment="")

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