14 Commits

70 changed files with 29 additions and 1 deletions

File diff suppressed because one or more lines are too long

View File

@@ -0,0 +1,27 @@
;METADATA=(Diff=true, UseCommands=true)
[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True
ClearInvalidTags=False
AllowEditorTagUnloading=True
AllowGameTagUnloading=False
FastReplication=False
bDynamicReplication=False
InvalidTagCharacters="\"\',"
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16
+GameplayTagRedirects=(OldTagName="Weapon.Slot1",NewTagName="Weapon.PrimarySlot")
+GameplayTagList=(Tag="Aim",DevComment="")
+GameplayTagList=(Tag="Aim.CanAim",DevComment="")
+GameplayTagList=(Tag="Aim.IronSights",DevComment="")
+GameplayTagList=(Tag="Aim.IsADS",DevComment="")
+GameplayTagList=(Tag="Aim.Scope",DevComment="")
+GameplayTagList=(Tag="Aim.Sight",DevComment="")
+GameplayTagList=(Tag="Weapon",DevComment="")
+GameplayTagList=(Tag="Weapon.CanFire",DevComment="")
+GameplayTagList=(Tag="Weapon.CanReload",DevComment="")
+GameplayTagList=(Tag="Weapon.CanSwitch",DevComment="")
+GameplayTagList=(Tag="Weapon.PrimarySlot",DevComment="")
+GameplayTagList=(Tag="Weapon.SecondarySlot",DevComment="")
+GameplayTagList=(Tag="Weapon.SpecialSlot",DevComment="")

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Content/Input/Aim_IA.uasset Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -1,3 +1,4 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=83F7D316_002D1724_002D38F0_002D85D9_002D704D5DF137A0_002Fdl_003ASource_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FProgram_0020Files_003FEpic_0020Games_003FUE_005F5_002E7_003FEngine_003FSource_002Fd_003ARuntime_002Fd_003AEngine_002Fd_003AClasses_002Fd_003AGameFramework_002Ff_003AActor_002Eh/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=83F7D316_002D1724_002D38F0_002D85D9_002D704D5DF137A0_002Fdl_003ASource_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FProgram_0020Files_003FEpic_0020Games_003FUE_005F5_002E7_003FEngine_003FSource_002Fd_003ARuntime_002Fd_003AEngine_002Fd_003AClasses_002Fd_003APhysicsEngine_002Ff_003APhysicsSpringComponent_002Eh/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=83F7D316_002D1724_002D38F0_002D85D9_002D704D5DF137A0_002Fdl_003ASource_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FProgram_0020Files_003FEpic_0020Games_003FUE_005F5_002E7_003FEngine_003FSource_002Fd_003ARuntime_002Fd_003AUMG_002Fd_003APublic_002Fd_003AComponents_002Ff_003AWidgetSwitcher_002Eh/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>