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33 Commits
projectile
...
94816eb54b
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@@ -113,3 +113,6 @@ ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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[/Script/Engine.AudioSettings]
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DefaultBaseSoundMix=/Game/Sounds/MainSoundMix.MainSoundMix
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27
Config/DefaultGameplayTags.ini
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Config/DefaultGameplayTags.ini
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;METADATA=(Diff=true, UseCommands=true)
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[/Script/GameplayTags.GameplayTagsSettings]
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ImportTagsFromConfig=True
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WarnOnInvalidTags=True
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ClearInvalidTags=False
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AllowEditorTagUnloading=True
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AllowGameTagUnloading=False
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FastReplication=False
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bDynamicReplication=False
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InvalidTagCharacters="\"\',"
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagRedirects=(OldTagName="Weapon.Slot1",NewTagName="Weapon.PrimarySlot")
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+GameplayTagList=(Tag="Aim",DevComment="")
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+GameplayTagList=(Tag="Aim.CanAim",DevComment="")
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+GameplayTagList=(Tag="Aim.IronSights",DevComment="")
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+GameplayTagList=(Tag="Aim.IsADS",DevComment="")
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+GameplayTagList=(Tag="Aim.Scope",DevComment="")
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+GameplayTagList=(Tag="Aim.Sight",DevComment="")
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+GameplayTagList=(Tag="Weapon",DevComment="")
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+GameplayTagList=(Tag="Weapon.CanFire",DevComment="")
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+GameplayTagList=(Tag="Weapon.CanReload",DevComment="")
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+GameplayTagList=(Tag="Weapon.CanSwitch",DevComment="")
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+GameplayTagList=(Tag="Weapon.PrimarySlot",DevComment="")
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+GameplayTagList=(Tag="Weapon.SecondarySlot",DevComment="")
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+GameplayTagList=(Tag="Weapon.SpecialSlot",DevComment="")
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Content/CR_Mannequin_Body_Take1.uasset
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Content/CR_Mannequin_Body_Take1.uasset
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Content/Characters/AnimationsInterface_BP.uasset
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Content/Characters/AnimationsInterface_BP.uasset
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Content/Fab/M1911_Pistol/m1911_pistol/Materials/M1911.uasset
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Content/Fab/M1911_Pistol/m1911_pistol/Materials/M1911.uasset
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Content/Fab/Makarov_pistol/Handle_001.uasset
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Content/Fab/Makarov_pistol/Handle_001.uasset
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Content/Fab/Makarov_pistol/Makarov_LowPoly03.uasset
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Content/Fab/Makarov_pistol/Makarov_LowPoly03.uasset
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Content/Fab/Makarov_pistol/Trunk02_001.uasset
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Content/Fab/Makarov_pistol/Trunk02_001.uasset
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Content/Fab/Makarov_pistol/Trunk_001.uasset
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Content/Fab/Makarov_pistol/Trunk_001.uasset
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Content/Fab/Makarov_pistol/Warp_001.uasset
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Content/Fab/Makarov_pistol/Warp_001.uasset
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Content/Input/Aim_IA.uasset
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Content/Input/Aim_IA.uasset
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Content/Input/CR_Mannequin_Body_Take1.uasset
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Content/Input/CR_Mannequin_Body_Take1.uasset
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Content/Input/Controller/C_Aim_IA.uasset
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Content/Input/Controller/C_Aim_IA.uasset
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Content/Input/Controller/C_Crouch_IA.uasset
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Content/Input/Controller/C_Crouch_IA.uasset
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Content/Input/Controller/C_FireMode_IA.uasset
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Content/Input/Controller/C_FireMode_IA.uasset
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Content/Input/Controller/C_Fire_IA.uasset
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Content/Input/Controller/C_Fire_IA.uasset
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Content/Input/Controller/C_Gadget_IA.uasset
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Content/Input/Controller/C_Gadget_IA.uasset
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Content/Input/Controller/C_Grenade_IA.uasset
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Content/Input/Controller/C_Grenade_IA.uasset
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Content/Input/Controller/C_Interact_IA.uasset
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Content/Input/Controller/C_Interact_IA.uasset
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Content/Input/Controller/C_Jump_IA.uasset
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Content/Input/Controller/C_Jump_IA.uasset
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Content/Input/Controller/C_LeanLeft_IA.uasset
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Content/Input/Controller/C_LeanLeft_IA.uasset
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Content/Input/Controller/C_LeanRight_IA.uasset
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Content/Input/Controller/C_LeanRight_IA.uasset
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Content/Input/Controller/C_Look_IA.uasset
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Content/Input/Controller/C_Look_IA.uasset
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Content/Input/Controller/C_Melee_IA.uasset
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Content/Input/Controller/C_Melee_IA.uasset
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Content/Input/Controller/C_Move_IA.uasset
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Content/Input/Controller/C_Move_IA.uasset
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Content/Input/Controller/C_OpticMode_IA.uasset
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Content/Input/Controller/C_OpticMode_IA.uasset
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Content/Input/Controller/C_Pause_IA.uasset
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Content/Input/Controller/C_Pause_IA.uasset
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Content/Input/Controller/C_Ping_IA.uasset
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Content/Input/Controller/C_Ping_IA.uasset
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Content/Input/Controller/C_Prone_IA.uasset
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Content/Input/Controller/C_Prone_IA.uasset
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Content/Input/Controller/C_Reload_IA.uasset
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Content/Input/Controller/C_Reload_IA.uasset
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Content/Input/Controller/C_Sprint_IA.uasset
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Content/Input/Controller/C_Sprint_IA.uasset
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Content/Input/Controller/C_SwapWeapon.uasset
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Content/Input/Controller/C_SwapWeapon.uasset
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Content/Input/Controller/C_SwitchToPrimaryWeapon_IA.uasset
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Content/Input/Controller/C_SwitchToPrimaryWeapon_IA.uasset
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Content/Input/Controller/C_SwitchToSecondaryWeapon_IA.uasset
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Content/Input/Controller/C_SwitchToSecondaryWeapon_IA.uasset
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Content/Input/Controller/C_SwitchToSpecialWeapon_IA.uasset
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Content/Input/Controller/C_SwitchToSpecialWeapon_IA.uasset
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Content/Input/Controller/C_Voip_IA.uasset
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Content/Input/Controller/C_Voip_IA.uasset
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Content/Input/Controller/Controller_IMC.uasset
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Content/Input/Controller/Controller_IMC.uasset
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Content/Input/Crouch_IA.uasset
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Content/Input/Crouch_IA.uasset
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Content/Input/FireMode_IA.uasset
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Content/Input/FireMode_IA.uasset
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Content/Input/Fire_IA.uasset
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Content/Input/Fire_IA.uasset
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Content/Input/Gadget_IA.uasset
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Content/Input/Gadget_IA.uasset
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Content/Input/Grenade_IA.uasset
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Content/Input/Grenade_IA.uasset
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Content/Input/Interact_IA.uasset
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Content/Input/Interact_IA.uasset
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Content/Input/Melee_IA.uasset
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Content/Input/Melee_IA.uasset
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Content/Input/OpticMode_IA.uasset
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Content/Input/OpticMode_IA.uasset
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Content/Input/Ping_IA.uasset
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Content/Input/Ping_IA.uasset
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Content/Input/Prone_IA.uasset
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Content/Input/Prone_IA.uasset
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Content/Input/Reload_IA.uasset
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Content/Input/Reload_IA.uasset
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Content/Input/Sprint_IA.uasset
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Content/Input/Sprint_IA.uasset
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Content/Input/SwapWeapon.uasset
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Content/Input/SwapWeapon.uasset
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Content/Input/SwitchToPrimaryWeapon_IA.uasset
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Content/Input/SwitchToPrimaryWeapon_IA.uasset
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Content/Input/SwitchToSecondaryWeapon_IA.uasset
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Content/Input/SwitchToSecondaryWeapon_IA.uasset
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Content/Input/SwitchToSpecialWeapon_IA.uasset
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Content/Input/SwitchToSpecialWeapon_IA.uasset
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Content/Input/Voip_IA.uasset
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Content/Input/Voip_IA.uasset
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Content/ProofOfConcept/CharacterMovementComponent_BP.uasset
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Content/ProofOfConcept/CharacterMovementComponent_BP.uasset
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Content/ProofOfConcept/DDICharacterInterface_BP.uasset
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Content/ProofOfConcept/DDICharacterInterface_BP.uasset
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Content/ProofOfConcept/DDICharacter_BP_Derp.uasset
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Content/ProofOfConcept/DDICharacter_BP_Derp.uasset
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