https://differentdirection.youtrack.cloud/issue/OC-3/Replication-Projectiles complete #3

Merged
Keeper317 merged 26 commits from projectilebase into main 2026-01-03 06:14:31 +00:00
9 changed files with 4 additions and 14 deletions
Showing only changes of commit f46b65df11 - Show all commits

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@@ -2,6 +2,7 @@
#include "DDICharacter.h" #include "DDICharacter.h"
#include "GameFramework/SpringArmComponent.h"
// Sets default values // Sets default values
ADDICharacter::ADDICharacter() ADDICharacter::ADDICharacter()
@@ -11,15 +12,8 @@ ADDICharacter::ADDICharacter()
bReplicates = true; bReplicates = true;
// bReplicateMovement = true; // bReplicateMovement = true;
CameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("CameraComponent"));
CameraComponent->SetupAttachment(GetMesh());
CameraComponent->SetRelativeLocation(FVector(0.0f, 0.0f, 50.0f));
CameraComponent->bUsePawnControlRotation = true;
/* Was going to add, but showed up as duplicate.
//CharacterMeshCompenent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("CharacterMeshComponent"));
// CharacterMeshCompenent->SetupAttachment(CameraComponent);
*/
} }
// Called when the game starts or when spawned // Called when the game starts or when spawned

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@@ -7,6 +7,7 @@
#include "GameFramework/Character.h" #include "GameFramework/Character.h"
#include "DDICharacter.generated.h" #include "DDICharacter.generated.h"
UCLASS() UCLASS()
class OPENCONFLICT_API ADDICharacter : public ACharacter class OPENCONFLICT_API ADDICharacter : public ACharacter
{ {
@@ -25,11 +26,6 @@ public:
virtual void Tick(float DeltaTime) override; virtual void Tick(float DeltaTime) override;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Camera") UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Camera")
UCameraComponent* CameraComponent; UCameraComponent* CameraComponent
/* Was going to add but showed up as duplicate
//UPROPERTY(VisibleDefaultsOnly, BlueprintReadOnly, Category = "Mesh")
//class USkeletalMeshComponent* CharacterMeshCompenent;
*/
}; };