// Fill out your copyright notice in the Description page of Project Settings. #include "MagazineActor.h" #include "OpenConflict/PlayerCharacter/Components/DDIHealth.h" // Sets default values AMagazineActor::AMagazineActor() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; bReplicates = true; } // Called when the game starts or when spawned void AMagazineActor::BeginPlay() { Super::BeginPlay(); } // Called every frame void AMagazineActor::Tick(float DeltaTime) { Super::Tick(DeltaTime); if (!ActiveMag && CurrentCount < MAX_COUNT ) { GetWorld()->GetTimerManager().SetTimer(RepackTimer, this, &AMagazineActor::PackMag, RepackDelay, true, RepackDelay); } } void AMagazineActor::PackMag() { if (hasReserveAmmo) { CurrentCount += 1; AMMO_REPACK.Broadcast(); } if (CurrentCount >= MAX_COUNT) { CurrentCount = MAX_COUNT; GetWorld()->GetTimerManager().ClearTimer(RepackTimer); } } void AMagazineActor::StripRound() { CurrentCount -= 1; if (CurrentCount <= 0) { CurrentCount = 0; } } void AMagazineActor::SetAmmoValues(int MaxCount) { MAX_COUNT = MaxCount; CurrentCount = MAX_COUNT; }