#pragma once #include "ClassEnums.h" #include "HealthSegmentStruct.generated.h" USTRUCT(BlueprintType) struct FHealthSegment : public FTableRowBase { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Health Segments") ClassNames Class = ClassNames::Basic; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Health Segments") TArray SegmentList; };