// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "DDIGamemodeBase.generated.h" /** * */ UCLASS() class OPENCONFLICT_API ADDIGamemodeBase : public AGameModeBase { GENERATED_BODY() /*UPROPERTY and UFUNCTION declarations*/ private: /*Properties*/ /*Functions*/ protected: /*Properties*/ /*Functions*/ public: /*Properties*/ /*Functions*/ /*C++ only declarations*/ private: /*Properties*/ /*Functions*/ protected: /*Properties*/ /*Functions*/ virtual void BeginPlay() override; public: /*Properties*/ /*Functions*/ };