#pragma once #include "CoreMinimal.h" #include "WeaponEnums.generated.h" UENUM(BlueprintType) enum class WeaponNames : uint8 { Pistol = 0 UMETA(DisplayName = "Pistol"), Rifle = 1 UMETA(DisplayName = "Rifle"), Shotgun = 2 UMETA(DisplayName = "Shotgun"), Sniper = 3 UMETA(DisplayName = "Sniper") };