// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" #include "DDIPlayerController.generated.h" /** * */ UCLASS() class OPENCONFLICT_API ADDIPlayerController : public APlayerController { GENERATED_BODY() virtual void BeginPlay() override; UPROPERTY(EditAnywhere, BlueprintReadOnly, meta=(AllowPrivateAccess=true)) TArray MappingContexts; };