#pragma once #include "CoreMinimal.h" #include "ClassEnums.generated.h" UENUM(BlueprintType) enum class ClassNames : uint8 { Basic = 0 UMETA(DisplayName = "Basic"), Scout = 1 UMETA(DisplayName = "Scout"), Assault = 2 UMETA(DisplayName = "Assault"), Heavy = 3 UMETA(DisplayName = "Heavy") };