// Fill out your copyright notice in the Description page of Project Settings. #include "DDIHealth.h" // Sets default values for this component's properties UDDIHealth::UDDIHealth() { // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features // off to improve performance if you don't need them. PrimaryComponentTick.bCanEverTick = true; // ... } // Called when the game starts void UDDIHealth::BeginPlay() { Super::BeginPlay(); // ... } // Called every frame void UDDIHealth::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) { Super::TickComponent(DeltaTime, TickType, ThisTickFunction); // ... }