// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Camera/CameraComponent.h" #include "GameFramework/Character.h" #include "DDICharacter.generated.h" UCLASS() class OPENCONFLICT_API ADDICharacter : public ACharacter { GENERATED_BODY() public: // Sets default values for this character's properties ADDICharacter(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Camera") UCameraComponent* CameraComponent };