Files
open-conflict/Source/OpenConflict/PlayerCharacter/DDIPlayerController.cpp
2025-11-22 00:34:20 -05:00

40 lines
915 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "DDIPlayerController.h"
#include "DDICharacter.h"
#include "EnhancedInputSubsystems.h"
#include "Engine/LocalPlayer.h"
#include "InputMappingContext.h"
void ADDIPlayerController::BeginPlay()
{
Super::BeginPlay();
if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(GetLocalPlayer()))
{
for (UInputMappingContext* CurrentContext : MappingContexts)
{
Subsystem->AddMappingContext(CurrentContext, 0);
}
}
}
void ADDIPlayerController::SetupInputComponent()
{
// Super::SetupInputComponent();
}
void ADDIPlayerController::OnPossess(APawn* InPawn)
{
Super::OnPossess(InPawn);
// is this a shooter character?
if (ADDICharacter* DDICharacter = Cast<ADDICharacter>(InPawn))
{
// add the player tag
DDICharacter->Tags.Add(PlayerPawnTag);
}
}