Files
open-conflict/Source/OpenConflict/PlayerCharacter/DDIPlayerController.h
2025-11-22 00:34:20 -05:00

58 lines
1.0 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "DDIPlayerController.generated.h"
/**
*
*/
UCLASS()
class OPENCONFLICT_API ADDIPlayerController : public APlayerController
{
GENERATED_BODY()
/*UPROPERTY and UFUNCTION declarations*/
private:
/*Properties*/
/*Functions*/
protected:
/*Properties*/
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Shooter", meta = (AllowPrivateAccess = "true"))
TArray<class UInputMappingContext*> MappingContexts;
UPROPERTY(EditAnywhere, Category="Shooter")
FName PlayerPawnTag = FName("Player");
/*Functions*/
public:
/*Properties*/
/*Functions*/
/*C++ only declarations*/
private:
/*Properties*/
/*Functions*/
protected:
/*Properties*/
/*Functions*/
virtual void SetupInputComponent() override;
virtual void BeginPlay() override;
virtual void OnPossess(APawn *InPawn) override;
public:
/*Properties*/
/*Functions*/
};