Files
open-conflict/Source/OpenConflict/Weapons/Projectiles/ProjectileBase.cpp

54 lines
1.4 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "ProjectileBase.h"
#include "OpenConflict/PlayerCharacter/DDICharacter.h"
// Sets default values
AProjectileBase::AProjectileBase()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
bReplicates = true;
bNetLoadOnClient = true;
InitialLifeSpan = 3.f;
collision = CreateDefaultSubobject<USphereComponent>("Collision");
RootComponent = collision;
collision->BodyInstance.SetCollisionProfileName(TEXT("BlockAllDynamic"));
projectileMesh = CreateDefaultSubobject<UStaticMeshComponent>("ProjectileMesh");
projectileMesh->SetupAttachment(collision);
projectileMotion = CreateDefaultSubobject<UProjectileMovementComponent>("ProjectileMovementComponent");
}
// Called when the game starts or when spawned
void AProjectileBase::BeginPlay()
{
Super::BeginPlay();
if (collision)
collision->OnComponentHit.AddDynamic(this, &AProjectileBase::OnHit);
}
// Called every frame
void AProjectileBase::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
void AProjectileBase::OnHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit)
{
if (ADDICharacter* character = Cast<ADDICharacter>(OtherActor))
{
Destroy();
character->TakeDamage(10);
}
}