Files
open-conflict/Source/OpenConflict/PlayerCharacter/DDICharacter.h
2025-11-26 17:20:59 -05:00

36 lines
867 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Camera/CameraComponent.h"
#include "GameFramework/Character.h"
#include "DDICharacter.generated.h"
UCLASS()
class OPENCONFLICT_API ADDICharacter : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
ADDICharacter();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Camera")
UCameraComponent* CameraComponent;
/* Was going to add but showed up as duplicate
//UPROPERTY(VisibleDefaultsOnly, BlueprintReadOnly, Category = "Mesh")
//class USkeletalMeshComponent* CharacterMeshCompenent;
*/
};