issue not found
thought pawn wasnt possessed, it is
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@@ -39,7 +39,7 @@ void ADDIPlayerController::BeginPlay()
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void ADDIPlayerController::OnPossess(APawn* InPawn)
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void ADDIPlayerController::OnPossess(APawn* InPawn)
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{
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{
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Super::OnPossess(InPawn);
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Super::OnPossess(InPawn);
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GEngine->AddOnScreenDebugMessage(-1, 5, FColor::Cyan, FString::Printf(TEXT("%s Possessed"), *InPawn->GetName()));
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// is this a shooter character?
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// is this a shooter character?
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if (ADDICharacter* DDICharacter = Cast<ADDICharacter>(InPawn))
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if (ADDICharacter* DDICharacter = Cast<ADDICharacter>(InPawn))
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{
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{
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