continued setup

This commit is contained in:
2025-11-22 00:34:20 -05:00
parent c91d73ed33
commit a59399ebfe
2 changed files with 56 additions and 2 deletions

View File

@@ -13,10 +13,45 @@ UCLASS()
class OPENCONFLICT_API ADDIPlayerController : public APlayerController
{
GENERATED_BODY()
/*UPROPERTY and UFUNCTION declarations*/
private:
/*Properties*/
virtual void BeginPlay() override;
/*Functions*/
UPROPERTY(EditAnywhere, BlueprintReadOnly, meta=(AllowPrivateAccess=true))
protected:
/*Properties*/
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Shooter", meta = (AllowPrivateAccess = "true"))
TArray<class UInputMappingContext*> MappingContexts;
UPROPERTY(EditAnywhere, Category="Shooter")
FName PlayerPawnTag = FName("Player");
/*Functions*/
public:
/*Properties*/
/*Functions*/
/*C++ only declarations*/
private:
/*Properties*/
/*Functions*/
protected:
/*Properties*/
/*Functions*/
virtual void SetupInputComponent() override;
virtual void BeginPlay() override;
virtual void OnPossess(APawn *InPawn) override;
public:
/*Properties*/
/*Functions*/
};