made health componenet

This commit is contained in:
2025-11-23 20:11:46 -05:00
parent 45c8db144b
commit d2e1db997d
2 changed files with 62 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DDIHealth.h"
// Sets default values for this component's properties
UDDIHealth::UDDIHealth()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UDDIHealth::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UDDIHealth::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "DDIHealth.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class OPENCONFLICT_API UDDIHealth : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UDDIHealth();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};