16 Commits

Author SHA1 Message Date
7d48a2d40b Merge pull request 'Merge pull request 'Main Rebase' (#5) from main into MenusAndStuffpt2' (#6) from MenusAndStuffpt2 into main
Reviewed-on: http://git.keeper317.com/Keeper317/open-conflict/pulls/6
2026-01-03 06:26:39 +00:00
0361eb2c00 Merge pull request 'Main Rebase' (#5) from main into MenusAndStuffpt2
Reviewed-on: http://git.keeper317.com/Keeper317/open-conflict/pulls/5
2026-01-03 06:25:23 +00:00
47e434f596 Merge remote-tracking branch 'open-conflict/main' 2026-01-03 01:24:59 -05:00
5f827eeadf Added Event for when character is damaged 2026-01-03 01:24:48 -05:00
970101a74c Fixed HUD Healthbar updates 2026-01-03 01:24:48 -05:00
3f02fd02e5 Added OnRep to health componenet 2026-01-03 01:24:48 -05:00
4662e6701a health var updates correctly on client when hit by projectile 2026-01-03 01:24:48 -05:00
ecd15c271f Working on netowrked projectiles 2026-01-03 01:24:47 -05:00
494d76833f setup hits on character 2026-01-03 01:24:07 -05:00
da46541a07 Added basics for projectile system
still needs hits on character
2026-01-03 01:24:07 -05:00
Kukukakhew
7e393cd7bb DERP! 2026-01-03 01:19:00 -05:00
ef5830dea3 Merge pull request 'https://differentdirection.youtrack.cloud/issue/OC-3/Replication-Projectiles complete' (#3) from projectilebase into main
Reviewed-on: http://git.keeper317.com/Keeper317/open-conflict/pulls/3
2026-01-03 06:14:24 +00:00
Kukukakhew
3bb02d3cf8 Some work on a weapon slot. 2026-01-01 21:11:08 -05:00
398ea98e43 fixeded? 2025-12-09 00:11:42 -05:00
Kukukakhew
0c657b9228 testing stuff - ads 2025-12-08 23:27:25 -05:00
Kukukakhew
39e416295b Added weapon class and data asset, weapons can be spawned to actor 2025-12-06 21:32:09 -05:00
70 changed files with 29 additions and 1 deletions

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;METADATA=(Diff=true, UseCommands=true)
[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True
ClearInvalidTags=False
AllowEditorTagUnloading=True
AllowGameTagUnloading=False
FastReplication=False
bDynamicReplication=False
InvalidTagCharacters="\"\',"
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16
+GameplayTagRedirects=(OldTagName="Weapon.Slot1",NewTagName="Weapon.PrimarySlot")
+GameplayTagList=(Tag="Aim",DevComment="")
+GameplayTagList=(Tag="Aim.CanAim",DevComment="")
+GameplayTagList=(Tag="Aim.IronSights",DevComment="")
+GameplayTagList=(Tag="Aim.IsADS",DevComment="")
+GameplayTagList=(Tag="Aim.Scope",DevComment="")
+GameplayTagList=(Tag="Aim.Sight",DevComment="")
+GameplayTagList=(Tag="Weapon",DevComment="")
+GameplayTagList=(Tag="Weapon.CanFire",DevComment="")
+GameplayTagList=(Tag="Weapon.CanReload",DevComment="")
+GameplayTagList=(Tag="Weapon.CanSwitch",DevComment="")
+GameplayTagList=(Tag="Weapon.PrimarySlot",DevComment="")
+GameplayTagList=(Tag="Weapon.SecondarySlot",DevComment="")
+GameplayTagList=(Tag="Weapon.SpecialSlot",DevComment="")

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Content/Input/Aim_IA.uasset Normal file

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